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Sorry, MC will not learn flight. Not yet, at least, so focus on something else. However, you will be developing your knowledge in the 35-year-old way.
Warning: When I started to carefully think about what Portal means in mathematical space… all hell break loose. HELP! I CAN’T STOP MYSELF!!
Disclaimer: Don’t mess with physics like this.
[X] More Spell Card Battles
It’s night. You lie on the futon, the only warm place in your empty room. Even though snow accumulates outside, you are still unwilling to waste charcoal when you can warm up using your own heat. Plus, snow is a good insulator when it doesn’t collapse your house.
As you slowly drift into sleep, you feel something attempting to breach through your Barrier of Protection. You quickly get out of your futon, and wrap a thick blanket around yourself. In a moment, you translocate outside and try to figure out what’s happening. Unfortunately, you cannot spot any suspicious movement, and the barrier remains undamaged. Apparently, this being is blocked, so you guess it is an evil spirit of some sort since a Yokai would have no problem walking through. You shiver from the frigid air, and translocate back to your room. You charge up the barrier to compensate for the lost energy, but you don’t pay particular mind to it.
With that, you need to redevelop your sleepiness. You idly think about the events, and your thoughts slowly drift toward your Spell Card fights.
In the past two months, you fought the Ice Fairy nearly every day, and you really appreciate that the Spell Card system is finally in use. Even though Cirno may not actually be the strongest being around, you know she is fully capable of turning you into swiss cheese or a block of ice in a real fight (though on the other hand, your ability to escape is pretty much unrivaled). With Spell Cards, however, you can probably find a way to defeat her… but how can you do so when you are stuck on ground? What should you do about your terrible ranging skills? Using Translocation to move charms directly at your target might be an awesome idea, but you found it very difficult to lock on a moving target, as your reaction latency always made you miss the mark. And that’s not even counting how hard it is to dodge and shoot at the same time.
Maybe you should reverse your role. In all the battles you fought, you were on offensive while Cirno was on defensive, which meant that you had a hitbox while she had a shield. You didn’t really consider playing the defender because all you had was a Bomb-type card, but maybe you should start working on full Spell Cards…
Spell Cards are all about meaning and expression instead of raw power, right? You take a long, slow breath and start to review your arsenal. Your spells: Translocation and Portal. Your charms: Blanks for storage and “arrows” for energy displacement. You can also gather life force at ease, though it’s winter now so this one is less viable. You might not be able to match Cirno’s offensive power, but you may outsmart her… with something unconventional.
After half an hour of searching and composing, you figured you have three tactics available. The first one relies on patterned Translocation, and you may use the spell to rapidly deploy an entire grid of floating “mines” using your charms and proceed to shoot a confined target. The second one concentrates on gathering magic in the same manner as gathering life force in attempt to match the raw power of your opponent. The last one involves abusing Portal, trying to intercept or redirect shots.
According to your observation, Cirno is very experienced in battles like this, so she might just graze through any conventional tactics you may use. At the same time, since it’s in the middle of a winter, it would be dumb to try matching power of an ice fairy when you are at your weakest. Portal mechanics abusing would burn through your charms very quickly, as large ones are quite difficult to maintain.
Actually, speaking of portal mechanics, you’ve never really studied how portals behave. You just… kind of use them, in similar ways to that Portal game. In fact, you don’t even use them to accelerate objects, and you have never looked at the back side of a portal.
Well, maybe it’s time to try it! You think, and quickly dress up. Under illumination of a few Light spells, you cast a pair of vertical Portals facing each other. First, you peek at one of the holes in space.
Yep, you see the back of your head extending in an infinite sequence, just as expected.
Then, you walk around the portals, and have a look at the other side. You are surprised to see that the back is a perfectly smooth mirror surface. When your Light is shone from behind, you see the portals cast shadows, and when you turn the lights off, the portals do not emit anything.
Something clicks in your mind, but you can’t quite grasp it. You scratch your head, and stare at the mirror surface, trying to list out all facts you know about this Portal.
OK, objects moving into a portal is transported to another portal. Light, or electromagnetic waves seems to behave the same. The backside of the portal is a perfect mirror. The edge is bounded by a potential field… or is it? How does gravity behave across the portal?
You take a closer look at the edge, and notice that it is like a thin, diffuse white donut. Somewhere in between the edge and the back, the diffuse white becomes smooth mirror…
What is in common with white and mirror? The answer is that they both reflect all incoming light.
Reflection… With this vector, you start to search harder. You took the spell Portal for granted since “it’s magic”, but that does not mean it conflicts with physics. In fact, what do you call a surface with perfect reflection? A white body? No, you need to go generic to apply the knowledge, so what’s the mathematical term… Neumann Boundary Condition of zero. What about the front side? A pair of portals kind of folds the space around, but interface equations, be it EM or gravity, still apply… Right?
You grin as an idea floats up to your mind. If you cannot hit your target, what about steering your target into your shots?
Tomorrow will be a big day.
North wind, not too strong. Freezing, but not deadly cold. Clouds, but no snow yet.
Today, the daylight lengthens, and the surrounding life force starts moving uphill. So is your power.
You gaze across the lake through the small slit of your headgears, and spot the blue figure waiting.
“Human! Are you here to challenge the strongest!”
The ice fairy is as excited as usual. You know what, when you say that fairies calm down around you, you really mean most fairies. Cirno is an exception, because apparently she gets even more excited. Daiyousei is also an exception, but she is calm anyways.
With a dramatic swipe, you hold up a card-shaped object between your right index and middle fingers, pull down your scarf to expose your mouth, and declare.
“Cirno! Try your best to break this before getting hit!”
“Ooooh! A Spell Card, finally!”
You see her icicle wings flutter in excitement, as she starts to summon up small crystals around her. You quickly run through a simulation in your head, reviewing your stages of ranging and trapping, before declaring the name.
“Spell Card, Vector Portal ~ Gravity Masked!”
Immediately, you are surrounded by a spherical shield, and numerous charms sweep-appear in a large grid covering the entire battlefield. The ice fairy agilely weaves between the irregularly tumbling paper, grazing through gaps while shooting a stream of icicles at you.
Of course, you cannot move. You keep up your sweeps of Translocating Charms, each pass giving a tighter spread and narrower range, forcing the fairy to move slower. You are amazed how well Cirno manages to graze pass these wind-blown pieces of paper while keeping a reasonable accuracy. Her hit box is really darn small! If you simply keep on trying to hit her like that, she will definitely break your spell before you can score a single hit.
However, you are merely “ranging” right now. After five sweeps of charms, you finally force the girl to move slowly enough for you to acquire a clear range. You let out an evil grin, and a stack of Blank Charms flare up in your hand.
In a pulse of energy, a pair of large portals emerge horizontally, facing each other and sandwiching the ice girl and the drifting charms. The girl yelps as she suddenly jerks up uncontrollably, crashing straight into the floating cloud of paper.
The familiar sound of glass shattering! The barrier surrounding the battlefield breaks, and all shots are cleared from the air, revealing a dizzying Cirno who just managed to flip herself upright.
“Owwwww… Oh hey! That’s COOL! How did you do that!”
The small girl zips in front of you and holds up your hands with beaming eyes, without a trace of disappointment. You smile and ask.
“Cirno, do you know math?”
Cirno tilts her head and thinks for a moment, then answers.
“You mean numbers? I can do fractions!”
You chuckle and start to walk along the lake. The small girl curiously trails you. You point a finger at the air, and open a small pair of vertical portals and throw a stone at one. The stone appears on the other portal and falls to the ground.
“It’s the power of Partial Differential Equations coupled with Vector Field Remapping and Boundary Condition Abuse!”
The girl says in a confused voice. Then, you reopen the portals, this time facing each other horizontally and is much larger, with a much closer gap. You pick up the stone again, and reach out at the edge of the gap, not a lot wider than the small stone. You turn at Cirno, and nod.
You lightly push the stone forward and upwards, and…
It keeps drifting forward, moving upwards into the upper portal again and again, showing no trace of falling. Seconds later, it bounces out of the other side of the gap, and immediately catches gravity and falls.
“Wow~~~~ You didn’t use any magic on this!”
Cirno’s eyes widens like light bulbs, as you dismiss the portals, stand akimbo, and remark.
“Well, I discovered this use last night! I should make it work better next time. Also, nice dodging today, Cirno!”
Cirno grins as she pats her chest, overflowing with confidence.
“Of course! I totally held back this time, and next time you will see the strongest’s strongest techniques!”
“Oh~? What is it?”
You continue to walk along the lake, and Cirno darts upwards as she emits a really cold wave. She waves at you and says.
“Perfect Freeze! See you next time, human!”
As you wave her goodbye, you somehow have a bad feeling that you’ll probably face another fifty defeats before you can score a hit.
What does Perfect Freeze mean, anyways?
[ ] R
[ ] I
[ ] K
[ ] U
Also, next action
[ ] Go back and work on the barriers
[ ] Go back and wait for customers
[ ] Go challenge Daiyousei. You defeated Cirno, so you can totally win this time!
* Evil grin from author
-One dormant curse. You have dealt with a dozen of them already, so no problem
Your Spell Cards
-Primary attack: Translocating Charms. You still can’t range the translocations very well yet, missing almost any moving target. You can, however, throw large amount of them in a precomputed grid and let them drift
-Light Sign ~ Expel Darkness. Defensive Bomb card, based on compound spell Flashbang. Obviously blinds your opponent hard
-Vector Portal ~ Gravity Masked. Traps your opponent with progressively tighter barrage of Translocating Charms, then use a pair of closely-placed large Portals to abruptly mask out gravity, and thus prompting your opponent to slam into charms
Your Skills (Additions)
-Use large portals to suspend small objects in near-zero gravity. Extremely energy intensive, don’t use it often
-Water skin. Filled with fresh water
-Dagger. Sharp and sturdy, good for utility and self-defense
-Fan. Just a fan
-Paper charms. Hundreds, stored in a wooden case. Use them en masse
-A less-crude map of Gensokyo. You can shoot the map around the Human Village