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The old man is of course still heavily injured, but speaks obligingly, if rasping and with hitches. Sakuya isn't really a medic, but she can at least stitch wounds closed the way she does clothing.
After you left, things seem to have remained stable for a good thirty-one years, some months, and a few days.
It rather annoys you, actually. They should have been afraid enough of you to have waited longer, made absolutely sure you weren't in the area and watching, before trying any of this nonsense, moving in like scavengers. A solid fifty years, at least.
Or they could have been appropriately theatrical enough to move in thirty years later to the day. The selected date isn't even meaningful in any way, not all hallows or the winter solstice, all fools day as would be appropriate for such a wretch, or anything. It was a Tuesday. That's about it.
Crimson's first move upon entry was to immediately assassinate every wizard within the town's dissuasion and redirection of casual travel wardings. As an ex-Wizard himself, though his true last name is unknown, he had deemed them not only the greatest threat, but the only actual threat present. Also, apparently, it was whispered that he was jealous of how they could still casually use their wands to perform magic where after his rebirth and renaming he could not.
Naturally, he immediately set out to not only crush but utterly obliterate any rebellion, having those in opposition to his rule publicly tortured until they either recanted and bent knee or died. Few died. This... vexes you somewhat to hear, despite that you could not reasonably have expected them to remain loyal forever even after you left them behind to pursue your interests elsewhere.
This one did, though. Well and good. It takes you only a moment to decide that he's the new steward of the town, to take care of the little details beneath your notice. You have to reward good help somehow, after all.
A few half-hearted attempts were made by some wizarding governments to remove Crimson from the picture, but in perfect honesty they had all mostly already gotten used to this town being under Vampiric Dominion and hadn't really known it as un-ruled for long enough to particularly get their dander up about kicking out or killing the vampire. A few more, significantly more persistent and effective attempts came from actual Monster-Hunting organizations, both magical and non, and oh there's a couple interesting family names you recall~
None succeed, though. Well, of course they didn't. But aside from that, nothing significant happened until forty-ish years later, about thirty years ago, when Fudge arrived as an ambassador from Britain, 'just to keep an eye on things'. The barely disguised attempt at espionage, and the man's Squib status, amused Crimson enough to keep him around and pay him off with wealth, secondhand women, and a position of Authority-in-theory in exchange for feeding the Fudge in Britain only the information Crimson wanted to be known.
The man can't give too many details because he was, of course, still strung up in the town square the whole time and only heard snatches of other people talking about things happening outside of his range of hearing and vision. Well, you suppose you can't fault him for that. Much.
That aside, very little out of 'the usual' happened. The Fudge and Crimson worked the peasantry to death, sometimes literally, cut corners everywhere and refused any but the most paltry and insignificant of public works. As you had noted, even the shit of bedraggled beasts of burden is no longer swept, or in many cases as it shall soon need to be, shoveled off of the streets.
A quick check confirms that the home the Fudge was using is rather ridiculously opulent for such a worthless tenant. By contrast... Odd, you don't recall so much finery beyond the normal in the castle. It suggests that the ill-gotten riches Crimson acquired were mostly funneled somewhere else....
Interesting, and probably something to look into, though you doubt you will find significant clues as to where it all went.
In any case.... you can't really Fate anything on the spot. It's not... Well, it's not the sort of thing you can simply do at will, like transforming into bats, or regenerating, or casting Red Magic. It's an involved process, not just re-threading the strands of fate, but persistently making sure the stubborn bastards don't just shift back to how they were before, or snarl up and tangle confusingly, or just wander off and do their own thing. At bare minimum, an estimation of weeks arises. More likely, months.
If you were trying to make someone do something particularly against the grain, like for example, altering the probabilities of Patchy deciding to go outside and.... do anything, really, rather than lurk in her shelves all day of every day, then it can take quite a while to stick.
[ ] Continue as Remilia and...?
[ ] Speaking of Patchy...
Yes, both are still write-ins.