>Invalid input detected, assuming incompetence. >How to Play: >You type suggestions. With your keyboard. And feel a stabbing pain in your chest. >Oh wait you meant other than that didn't you? >Outputs will be produced based on all inputs provided since the last output. >You can enter an input by prefacing it with a closing angle bracket. > <-- That's this thing. >Please note that outputs may be sporadic. >You feel a stabbing pain in your chest.
[Open eyes. What is stabbing me?] >Attempting to open your eyes does nothing. Furthermore, a clumsy attempt to feel at your chest is cut short by the roof of the space with a clunk as your fingers scratch against it.
[Check what the space is made of, and if you can break out of it. Knock on the ceiling for luck while you're at it.] >You check what the edges of the space are made of, finding with a slight pain in your knuckles that it is wood. >Upon testing the walls and ceiling, the latter gives slightly, and you are able to lift it about a foot before tossing it aside as dirt and sunlight stream in. >You are standing in a dirt filled box at the bottom of a one foot deep hole. The hole is surrounded by trees. There is a stabbing pain in your chest.
[leave the box, work out who you are, and remove your heart] >You step out of the box, and ponder the given command. I mean really, of course you know who you are you're- >Uh >Checking what you have on your person you find: >One (1) Skeleton >One (1) Splintering Wooden Spike (Between the skeleton's ribs) >Not much else but dirt. >You're pretty sure the spike is what's causing that stabbing pain since you dont have a heart to remove.
[Remove the stake if possible, and check for detachable extremities. Then examine surroundings.] >Your first course of action is to firmly grasp the spike and give it a sharp tug. This does nothing except make it briefly hurt quite a bit more. On the bright side however your arm didn't fall off, at least until you attempted to remove it on purpose, at which point it went limp, though holding together. >Next up, the area. It day time probably, your grave if that is what it was in unmarked, though what little of the box is still visible appears to be... wood probably, and upon very close examination the trees appear to be concealing an entire forest behind them. >You have: >One (1) Tattered Wooden Spike (Stuck in ribs, very painful.) >One (1) Skeletal Right Arm (Held in left hand, not falling apart.)
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[Reattach your arm and work out where to go.] >Your arm returns to its previous point easily, holding fast as you watch the sun to see which way it moves. >And keep watching it. >And keep watching it. >And keep wa- there, there was movement! ...It rises in the west right? >Alright you pick random direction and go in it for some reason. What are you doing this for again?
>"Alright you pick random direction and go in it for some reason. What are you doing this for again?" >would we rather get back in the box? even if we wanted to, we might as well get the stake out first right? No point going back in uncomfortable
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[Because not doing it would be boring.] >While tugging uselessly on the stake between your ribs you decide that that tracks, and start leaving them as you start hiking to wherever. You'll find somewhere eventually even if it ta- >You trip over something mid monologue and faceplant in what appears to be a path. >Your face hurts, though not as much as your chest does.
(This looks like hell of a fun, can't wait for more writer)
>Hold on a moment gonbarino >Check how the coffin was dug in before continuing exploration. (This is to see if someone used an actual shovel to dig you in or if your killer used their bare hands. The latter would most likely imply it's a youkai and the former a human). >Continue (Anon commands from above), life is a gift and your gift has been taken from you, go on a journey to avenge yourself by defeating this anti-santa. >Check your inner head, see if you remember anything about yourself or anything that could be useful, concentrate if need be... >Concentrate...wait that's it! It all makes sense now. >Someone has killed you by smashing a stake through your chest with the aid of an hammer, this implies that you are possibly undead. >Seeing how the sun has not killed you now, you are prolly not a vampire. >Seeing how you are in a forest, you are most likely not human. >Seeing how you don't have flesh, you are currently a skeleton. > Yes, you have been killed by a youkai and this is a forest of youkai. >Get angry and prepare your fists for some nasty clobbering on the first potential suspect that you see, for the first of justice is milky white.
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[Further assess your situation before moving on too seek revenge on whoever did this to you.] >As you did not make it very far it is a trifle to go back the arduous dozen or so feet you got from your coffin so you can analyse the scene for clues. >Hmm. Right. But that's... Then that means........ >You have it! You were buried in a box, with a piece of wood jammed between your ribs, it was in an out of the way place, and you dont know where this is or how you got here so the answer must be: >After you died in completely unrelated circumstances, the person hired to make your coffin did such a shoddy job that it even gave you a splinter. After this he panicked, and buried you in the woods, hoping no one would find you. >Clearly you must make them pay for an act so foul! You immediately choose a random direction on the path and go down it, since you think its definitely probably absolutely the right way, resolving to track them down and give them a piece of your mind!
[Seek vengeance, but be VIGILANT! There is something around every corner, with only time revealing friend from foe.] >Finding this fool who constructed your shoddy resting place is of paramount importance! You must seek them out, for justice, for vengeance, for the chance to make a formal complaint at his place of employment! >Before leaving you check quickly for any potential allies in your immediate area, but the area is silent, and deserted except for the birds and crickets and stuff. >You strike a pose, so mejestic and forceful that your bones rattle, surely terrifying anything that heard it utterly, before you begin walking along the road. >As you walk you feel a burning justice in your figurative heart, the sounds of the forest bleeding in as though to serenade the start of your journey. >Also your chest still hurts. >Actually wait that might be what the burning is.
>Continue walking until it hurts too much >Force to reconcile that the way you are walk to is the wrong way. >Rattle your bones to the mysterious forces hindering your way >Swear revenge before going the opposite way
[X] Life is a gift which santa has failed to deliver, though your current state of consciencenouis is unnatural and heretical it is one that must be properly treated with the value it's been given. Cancel the self-draining, though it could relieve your inner tension by quite a lot, a proper skeleton does not indulge in non-proffesional self pleasures. (OOC: We don't know if removing the thing would kill us, so let's not risk it yet).
[X] Necromancy is nothing more than a disgusting bacterial practise used to amplify one's twisted corps-romantic desires, this magic comes the same way a std comes from love: It all starts with an disgustigly infected gash screwed wide open for the enjoyment of all necros to come as he pleases in pleasure. You must end this perversion and use your newfound lack of skin and blood to find the naughty girl who did this to you and give her a proper bone ramblerino that her neglected daddy never gave. (OOC: Find necromantic, kick ass)
[X]Now let all monsters be aghast as you proceed to play the ritual drums lied within your chest compartment, though this is not a mating call nor a fighting call, some menorahs can be lighted if people ask you nicely for your pronouns are bone and boner. (OOC: Make noise in forest as you wander)
[March nobly on! And then swear vengance away from the direction you were marching in! Before marching that way instead! It is your sacrum-sanct duty!] >You stamp forward with a grave-rising fervour! Never before has there been an individual as timely and punctual as you! >So industrious are ye that you even decide to skip the boring part, since you'll go the wrong way first anyway you skip that bit and turn around! >In fact, since you're doing things in advance to save time you'll swear vengance now too! >You strike a pose arms raised like a grand hero, and with all your might scream out: > > > >Oh right you don't have vocal cords. >Well at least those fairies seem terrified.
[Well, at least those fairies seem] >Yeah that's right, they seem. Seem like bitches. >Screaming stuff like "The enemy spotted us!" and "Aah run away!" >Sounds like good advice so you join them, after all if there's an enemy behind you looking back is just gonna get you re-killed. >Their screaming is getting louder too, whatever is behind you must be getting clos- >The blonde one trips on a rock, promptly tripping you as well, and ushering in another round of what appears to be screaming, except they forgot to actually scream anything and are just running away flapping their mouths. >Your chest hurts, probably cause of the fairy arm stuck through it.
[The fairy has joined the party, physically. She's stuck with you now.] >They seem to disagree with it though, with how much they've aimed for your face while flailing. >It isn't physically painful, but your feelings are hurt. >Deciding she probably isn't gonna listen for a while you start following the trail left by the other two, walking through the bushes they half flew over half trampled, in their hurry to get away. >You do wonder slightly what use the fairy will be, other than a potential guide to where the target of your vengance is. Maybe they have a useful ability? >Hell what kind of fairy even are they? some kind of chestnut? >Oh hey, that's a big tree.
[Rattle menacingly at the tree, before turning your attention to party member 2.] >Your jangling rings true, a xylophonic din such that the very dead will rise to strike terror. >In practice a chip on your left navicular shrinks and few birds fly off, as it appears appears the unrisen dead are elsewhere at this time. The tree's two un-captured inhabitants are not however, and you can faintly hear them shrieking through the wood. >You begin to pace around the tree, examining it's mighty trunk as you dimly make out their alarmed cries, and hurried speech, though you cannot tell what it is they're saying. They must be planning a rescue of their ally, you're sure. >The best course of action is clearly to scare them out of their arboreal fortress, and make them rush to their compatriot's assistance. You fix your sockets on her ever more paling face, raise your hands in front of her face, and show her the oldest trick in the book: pulling off your thumb. >You even dangle it in front of her face for good measure. >Needless to say, you can barely hear your satisfied rattling over the screams as her allies spring from their skylight in the entirely wrong direction... >Leaving you alone with a screaming crying fairy stuck in your ribcage. >****