>>17454 'kay, just double checking. I've had people do it both ways (some give the point distributions, others give the final stats). BTW, in White Wolf, the stat rating for an average human is 2. Just so you know.
And to all those who are still here, I thank you for your continued...uh, voting. No worries though! Just another few steps (2 or 3) and the story'll get rolling...
SPEAKING of Steps...
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POINT DISTRIBUTIONS
PHYSICAL - PRIMARY
SOCIAL - SECONDARY
MENTAL - TERTIARY
RESULTANT STATS
STRENGTH: 1 + 4 = 5
DEXTERITY: 1 + 2 = 3
STAMINA: 1 + 2 = 3
CHARISMA: 1 + 3 = 4
MANIPULATION: 1 + 1 = 2
APPEARANCE: 1 + 2 = 3
PERCEPTION: 1 + 1 = 2
INTELLIGENCE: 1 + 1 = 2
WITS: 1 + 2 = 3
INFORMATION CONFIRMED…PROCEEDING TO NEXT STEP
STEP 3: SELECTION OF SPECIFIC MAGE FACTION
GENERAL MAGE FACTION: THE NINE TRADITIONS
TRADITIONS AVAILABLE
AKASHIC BROTHERHOOD* – Martial artists and mystics that believe in training both body and soul. Tradition Specialty Sphere: Mind. Faction Spheres: Spirit.
CELESTIAL CHORUS* – Clergy who see all religions as pieces of a mystical “One” that was shattered long, long ago. Tradition Specialty Sphere: Prime. Faction Spheres: Forces, Matter, Spirit.
CULT OF ECSTASY* – Hedonists who seek to transcend all mortal barriers thru exhausting pleasures. Tradition Specialty Sphere: Time. Faction Sphere: Mind.
DREAMSPEAKERS – Spiritualists and shamans that commune with the spirits of the Earth. Tradition Specialty Sphere: Spirit.
EUTHANATOS – Keepers of balance, relievers of suffering. Healers and killers at the same time. Tradition Specialty Sphere: Entropy.
ORDER OF HERMES* – The oldest existing tradition of the Nine, with a tradition built upon symbols, languages, and alchemy. Tradition Specialty Sphere: Forces. Faction Spheres: Entropy, Matter, Prime.
SONS OF ETHER* – Scientists that bring new life of old technologies or seek visionary directions of scientific study. Tradition Specialty Sphere: Matter. Faction Sphere: Correspondence.
VERBENA – Naturalists that respect the cycles of nature, and are attuned to life and growth. Tradition Specialty Sphere: Life.
VIRTUAL ADEPTS* – Hackers and computer engineers that struggle to see past the physical to information beneath. Tradition Specialty Sphere: Correspondence. Faction Spheres: Entropy, Forces.
*Indicates that factions with other Specialty Spheres are available.
EXPLANATION OF SPECIALTY SPHERES
A Tradition Specialty Sphere is a given area of magic that a specific Tradition bases its magical practices and principles upon. Because of this, a mage of a given Tradition finds it easier to advance ones’ knowledge and ability in that Sphere than in the others. However, there is a downside: a mage cannot raise other spheres of magic higher than the level of his Specialty Sphere. Example: If a Virtual Adept mage has the Correspondence sphere at level 2, then he could not raise his Matter sphere to level 3 until Correspondence was ALSO at level 3.
REGARDING FACTIONS
Some Traditions have Factions that base their magic off of a Sphere different from that of the tradition. In this case, the Specialty Sphere changes from the Tradition Sphere to the Faction Sphere. HOWEVER, at creation, the mage must take at least one level in BOTH the Tradition and the Faction Sphere. Example: There is a Virtual Adept Faction known as the Chaoticians, whose Faction Sphere is Entropy. Take the Virtual Adept mage from earlier. If the mage were a member of this faction, and had Entropy at level 3, then he could raise his Matter sphere to level 3, even though Correspondence was only level 2. However, at creation, he would have to take at least one level of both Correspondence and Entropy.
EXPLANATION OF THE SPHERES
A Sphere is: a particular element of reality that can be understood and manipulated magically. In common usage, it refers to the given areas of magic practiced by mages.
Correspondence: The manipulation of space and distance. With this sphere, a mage can stretch or distort space, teleport between locations, and extend the ranges of his senses or magics.
Entropy: The manipulation of death, decay and rebirth. Mages with this sphere can command fate itself, and inflict good or bad fortune on others.
Forces: The manipulation of any force that is quantifiable, such as fire, light, electricity, kinetic energy, cold, darkness, sound, and so on. Mages with this sphere can control, transmute, and at high levels, CREATE forces.
Life: The manipulation of life forces. With this sphere, mages can harm, heal, and alter the characteristics of any living thing.
Matter: The manipulation of the inanimate. With this sphere, mages can determine the properties of a given substances, transmute matter (Wood to Stone, for example), and alter the characteristics of any non-living thing.
Mind: The manipulation of the intellect and emotions. With this sphere, mages can read minds, manipulate and project emotions, and even perform the infamous Mind Control.
Prime: The manipulation of magic itself. With this sphere, mages can manipulate Quintessence - the power that fuels magic, redirect and counter spells thrown at them, and reinforce their own magics with Quintessence.
Spirit: The manipulation of the immaterial. With this sphere, mages can speak to, command and detect spirits.
Time: The manipulation of time. With this sphere, mages can know the precise time, warp and distort time, and at high levels, travel thru time.
DO YOU REQUIRE FURTHER EXPLANATION? IF:
[] YES, then pick a subject.
[] NO, then proceed with step 3.
INFORMATION CONFIRMED...MOVING ON TO NEXT STEP