Oh, you, Anon. Inquisitor !.FvYxWfkmU 2009/06/29 (Mon) 05:11 No. 89294 ▼
File 124625229473.jpg - (227.49KB, 871x1200 , Reimu Glasses 2.jpg)
[ ] “No, thanks!”
“No, thanks.” You say, causing looks of disappointment of the girl's faces, before smirking. “What, you thought I really didn't know how to play mahjong?” With that, you grab the dice on the table, and drop them over the completed walls.
“... Snrk.” Dammit. Maybe your cool act wasn't a good idea. Really, though, mahjong is not that hard to play: You just weren't sure that you wanted to stick around to play with three women who could shoot up the town on a whim (And have done so before). As you take a seat across from Marisa, who seems to find your act hilarious, Alice sighs and smiles.
“Well, take care, then.” Alice waves goodbye to Reimu and her friends, and leaves, leaving you with her chair. When she leaves, Marisa looks to you.
“Well, well, cocky, huh? Let's see how good you are, then~ You're dealer now.” As you draw and move tiles, you remember how Mahjong works, generally.
The basics are simple. There are 3 sets of tiles that number from 1-9: Man (Characters), Pin (Dots), and Sou (Bamboo). There are also four winds (North, South, East, and West), and three dragons (Red, Green, and White). Of each of these tiles, there are 4 of each. 4 Four-Man, 4 Eight-Sou, 4 Red, and so on. At the beginning of the game, you draw a 13-tile hand, and each turn you draw and discard a tile, until you have a winning 14-tile-hand: four of either three-of-a-kind or a 3-tile run (of the same suite), and one pair of tiles. Simple enough, really. Some hands were worth more than others, of course: Nothing but disorganized runs was barely worth anything, and other hands like 7 pairs were fairly odd. You could call on tiles that were discarded to help you fill out your hand, but it makes it less points and risks exposing what hand you are going for.
Of course, you're full of shit, you haven't played Mahjong since you were in Miss Keine's classes, but you're not about to tell the smirking Marisa that. Man, you want to wipe the smirk off of that girl's face.
“Oi, new guy.” Reimu says, as you all begin to take tiles from the wall, making your hands. “Don't stare too hard at Marisa, or else she won't be able to be married.” She gives Marisa a grin (who begins to blush furiously and stammer out an “O-oi, Reimu!”) and giggles to herself. You sigh, looking at your tiles, as the banter continues. Not bad, not bad at all. Two 1-man, Two 9-man, Two 1-pin, one 8-pin, one 9-pin, Two 8-sou, two Norths, and a Red Dragon. Not bad, not bad at all. It almost makes you wonder if they even shuffled properly.
Across from you, Marisa sorts her tiles, giving you dirty looks every once in a while. “I'll get a sanbaiman on you! With the power of love, da-ze~”
“You talk a lot about the power of love, huh Marisa?” Suika asks, putting her tiles together. “I wonder how you know so much about love...”
“Well, see...” Marisa says, stroking her chin. “I learned a lot from my teacher, see! And she knew all about everything!” Reimu raises an eyebrow.
“Mima? I wonder how she's doing?” She tilts her head. “I haven't seen her at the shrine recently...”
“Well, I heard she has plenty of work to do in Hell, da-ze~” She grins. “Some old guy's been harassing Komachi and them with that death challenge.”
“Eh, is that so? I hope it doesn't become another incident...”
“An incident? But that'd be exciting!” Suika exclaims. As this exchange goes on, you flip the dora tile. 9-sou, which makes 1-sou the new dora. Alright. You go ahead and draw a tile... 9-sou. With this hand, you could go for 7 pairs easily: 2 1-man, 2 9-man, 2- 1-pin, 2-8-sou, 2-norths, and possibly filling up the rest from the wall. This hand also lends itself to Chin Itsu: triplets from each different suite, and whatever else to win. Or, hell, of course, Chanta: A whole hand with either 1's, 9's, or Dragons/Winds.
Hmm, what to do...
“Hey, New guy.” Reimu looks at you. “What's your name? I forgot to ask you, now that I think about it.”
[ ] Name
[ ] Go for the 7 pairs! Can't call, but we're almost there anyways!
[ ] Chanta. Discard an 8-sou, we can call from here.
[ ] Chin Itsu should be safest.
[ ] Let them win.