You crawl over to the floor grate. It seems to be somewhat solid. The
bars move when you pull on them, but not enough that you could pull
them out or slide around them. Looking down into the hole you see
nothing of any great interest. There’s a small rock by the grate that
you decide to drop down the hole. Listening closely, it falls for a
couple of seconds before hitting something hard, bouncing once or twice
and then splashing into the water. It’s not big enough for you to crawl
down anyways. You decide to try the bars again for whatever reason. One
of the end ones seems to be looser than the rest of them. Maybe if you
had something to pry with, you could pop it out. Going over to the steps, you find that they’re worn smooth.
They’ve apparently been well used, or are under the effects of the
elements for quite some time. Looking up, you realize that above the
hook, there’s also a small hole in the Ceiling. You wonder idly what it
might be for. While you’re leaning on the steps, looking up at the
hole, the brick that you’re leaning on, at the edge of the steps,
suddenly breaks loose. You crack your jaw on the steps, and bite your
tongue. GODDAMN it feels like you bit it off, but a quick check reveals
that it’s still attached, somehow. The brick that broke loose is
actually relatively long, which is surprising, given that it broke
loose from the edge of the steps. Deciding to not look a gift horse in
the mouth any further, You take the brick.
Inventory: Clothing (Equipped) 1ea., Brick 1ea.
[ ] Examine the Door.
[ ] Try to look out the window.
[ ] Search around the cell.
The window to the cell is much higher than you can
currently reach with your hands bound. It’s near the ceiling of the
room, so maybe if your hands were free, you could look out it. At
current, bound as you are, you are unable to climb up to the window.
You idly note that the hook is out of your current reach as well. The floor by the window seems to also be lower, which somewhat
makes sense, given that the drain is over here as well. However, there
seems to be a pool of water in the corner, where the cell appears to be
lower than the drain. You realize that the dull noise you hadn’t even
taken notice of is a sort of dull roaring. Like, the kind you would
hear if you were standing in a cave behind a waterfall. Odd. There
seems to also be some sort of stick on the window cell, but you can’t
quite reach it yet.
[ ] Examine the Door.
[ ] Search around the cell.
[ ] Examine the floor grate again.
You crawl back over to the floor grate again, since you’re
right next to it. You pull on the loose bar again. It wiggles some more
this time, but you’ll need something to pry it out. The brick might
just fit between the bars, but you’re not sure that it’s strong enough
to pry the bar out. Try it anyways?
[ ] Yes.
[ ] No.
= = = = = = = = = = = = = =If no, choose another option.= = = = = = = = = = = = =
[ ] Examine the door.
[ ] Examine the steps again.
[ ] Try to look out the window again.
[ ] Search the cell.
You slide the brick in between the bars. It just barely
fits. Pressing down on the back end, your brick breaks in half. You
scramble desperately and manage to save half the brick. The other half
falls down the drain making a huge noise as it hit’s the solid surface
down there. Shortly thereafter, there’s several small splashing noises
followed by a large splash. Outside, the near constant noise of the
guards arguing suddenly breaks. They seem to be listening closely for
any noises now. Inventory: Clothing (equipped) 1ea., Brick 0.5ea.
To avoid all those rushed decisions, why not set a time limit (of
say, 5 minutes) after last Kira's post before votes are valid? This
would allow people to actually think and disscuss what would be our
best course of action. Even if the threads would be slower, I think
avoiding even more screw-ups would pay off.
You strain your hearing. The guards remain silent for some time, but
hearing nothing else they quickly go back to arguing. The discussion
seems more intense this time, which may be good for you. Sigh. Well, at
least you have half a brick. You look at the bar. The brick seems to
have dislodged it, at least somewhat. You could try pulling on it to
see if the brick really did anything, or you could wait until you have
a more sure fire way of prying it up.
[ ] Pull on the bar.
[ ] Search the cell.
[ ] Examine the door.
We'd best wait just a bit before trying to snap the bar. That would
definitely alert the guards. We'll want to wait to try and break it
until the guards are either arguing so heatedly that can't notice
anything else, or they stalk off angry at each other.
You search around in the cell. There is no straw or anything of any
great usage here, that you can find. Searching around by the steps you
see the place where the brick came out of. There appears to be a slight
hole there. The water in the corner is deeper than it appears at first
glance, you can’t actively see the bottom of the water, either because
it’s murky or the bottom isn’t close at hand. The bar from the grate is
still sticking up slightly, but not enough that you could pull it out
yet. While searching around in the cell, the wind picks up and blows
into the cell. The stick that was on the window cell falls into the
room. Seeing no reason not to, you pick up the stick.
Inventory: Clothing (Equipped) 1ea., Brick 0.5ea., Stick 1ea.
[ ] Examine stick.
[ ] Check Water.
[ ] Check steps again.
[ ] Examine door.
[ ] Pull on the bar.
The ‘stick’ is about a foot long. The ends aren’t any more pointed than
any other stick that may have broken off. It’s pitch black in color,
and about 2~3 inches in diameter. It’s quite solid, it would, however,
not make a good club. This would probably fit into the hole in the
steps, or you could poke it into the water to probe the depths. It
might also just be hard enough to loosen the bar the rest of the way.
[ ] Examine door.
[ ] Check water.
[ ] Check steps again.
[ ] Pry the bar with the stick.
[ ] Pull on the bar.
>>23336 I don't think sticks get soaked/weakened like that. Especially not
this one, which is apparently 2-3 inches in diameter. If the wood's
already porous enough for the water to get in and weaken it, then the
wood's probably already half-rotted and too weak for it to matter.
You crawl back over to the steps and upon closer inspection, you
realize that your hand could probably fit in there. However, you probe
inside the hole with the stick first. You hear a clacking noise. The
stick seems to have hit upon something metal. Pulling the stick out,
there’s a shard of metal stuck in the end of the stick. It looks quite
sharp and sticks out a good three to four inches. You’re glad you
didn’t put your hand in there, blindly feeling around. You likely would
have sliced your hand to ribbons. The noise of the guards arguing seems
to be closer now, maybe they’re moving down the hallway towards the
room. It would seem that you’re running out of time to formulate an
[ ] Cut the rope around your ankles with the stick.
[ ] Try to cut the rope around your wrists.
[ ] Remove the piece of metal from the stick.
[ ] Probe the depths of the water.
Actually, if we can hide the metal on our person, we should be able
to cut our binds at any time. As long as they're not taking us for
execution, it might be in our best interest to simply tag along with
the guards and make our escape later.
Would it be possible to hide stick, say, inside the hole in the steps?
The piece of metal seems rather well embedded into the
stick, but you decide to try and remove it. You don’t see anywhere you
can get a good grip on it, so you grab it and just start pulling on it.
Congratulations. You’ve now sliced your hand open, and cut a good deal
of your fingers. The metal is now slick with your blood, and didn’t
move an inch. The guards see to be closer to your cell now, and you can
hear their discussions quite clearly. “I still can’t believe you. . .” The guard sniffs the air. “Say, do you smell that?”
The other guard sniffs the air. “Yeah, it smells like . . . Blood?
Well, Well, WELL!” You can almost hear the sadistic grin on the guard’s
face. SHIT. This is not good, not good at all. You’re still bound and
the guards are likely going to be coming in here in short order.
[ ] Cut the rope off your ankles.
[ ] Check the water.
[ ] Stay put.
>>Goddamn it Kira, you couldn't of just given a little hint the metal wouldn't move could you?
I would think the bit about how
>>It looks quite sharp
>>You likely would have sliced your hand to ribbons.
might have been a BIT of a clue that trying to handle it with our bare hands might be a tad stupid to try?
>>23418 Nah. Fumbling around blindly where there's a sharp, pointy, edged
thing lying in wait can surely cut you open. That is quite different
from cautiously trying to remove a metal shard that's right in front of
Why's everyone so keen on freeing our legs? Do you really think we can
outrun what seems to be an entire enemy compound, especially when two
of its guards seem to be right around the corner? Where would we run
to, when we're still trapped in the cell, as well?
You carefully flip the stick over, then as quickly as you can cut
safely, you cut your legs free. You grab one of the lengths of rope,
and throw the rest in the middle of the room. Hearing the guards
drawing close, you press yourself up against the wall, now easily able
to stand freely. The guards stop talking outside the front of the door,
and you hear the sound of metal sliding on metal. Some light pours into
the room from the small slat in the door.
“Oh fuck. He’s gone!”
“Wait, what do you mean he’s gone?! How!?”
“Look for yourself you nitwit!”
There’s silence for a moment then, “Oh FUCK. He IS gone. Shit,
shit, shit! If lord Tenma finds out that we lost him, we’re screwed.”
“Well, at least we have the other one?”
“God damn it, that’s not gonna call the shrine maiden off! She
wanted him. Fuck, FUCK! Let’s check the cell really quick to see if
he’s still in there.” You hear the sound of metal sliding against metal
again, followed by a loud thunk. The door starts to open when you hear
two loud cracks. The door continues to open and the wolf tengu who had
been opening the door slumps forward into the room. “God DAMN you’re useless, kid.” Tewi’s head pops in the door. She
hops down into the cell, over the fallen tengu’s body and grabs the
stick from your hands. Making quick work of the ropes around your
wrist, she’s back at the door within seconds, looking down the hallway.
“Come ON. We don’t have much time. We have to get out of here, NOW.” Tewi vanishes out into the hall.
Well, shit. You feel like an idiot. You should have been able to
solve this. No time to worry about that now. You get up to go, but for
some odd reason the wolf tengu’s body draws your attention. She is
sorta cute, you suppose. But there might be something else.
[ ] Search the guards.
[ ] Kick the guards.
[ ] Grope the guards.
[ ] Follow Tewi.
>>"There’s silence for a moment then, “Oh
FUCK. He IS gone. Shit, shit, shit! If lord Tenma finds out that we
lost him, we’re screwed.”
>>“Well, at least we have the other one?”
>>“God damn it, that’s not gonna call the shrine maiden off! She wanted him."
So, we now know for certain we were still in the captivity of the
tengu. And it seems Reimu likely coerced their cooperation in exchange
for probably not killing them all or something.
But who is this "other one" they refer to?
Did Tewi let herself get caught in order to bust us out? Or is there someone else we need to worry about?
You give each of the bodies of the guards a once over. You
find three keys, and pull the fourth one from the door. You also find a
couple of cards on each of the guard’s bodies. You quickly shove all of
these into your pockets. You also find a strange little charm on one of
the guards, and some money. You leave the money but take the strange
charm. Tewi’s head pops up from around the corner down the hall.
“Come ON. Move, move, move!” Her head disappears back around the corner. You quickly follow her.
Catching up to Tewi, the pair of you move down the hallway slowly.
Apparently, there’s still several guards floating around. As the pair
of you sneak past another cell door, you hear a faint moan coming from
inside. It sounds vaguely familiar, but you can’t place why.
You tap Tewi on the shoulder and point at the door. She sighs and
shrugs her shoulders. Sliding back the little metal door you glance
into the room. It’s somewhat dark in there, but you can make out long,
disheveled, silver hair, and a long, but torn skirt. You’re still not
sure who it is, so you wave Tewi over. She glances inside and almost
exclaims in shock. She quickly starts to head back towards where the
guards are, when you pull the keys out of your pocket and tap her on
the shoulder. She turns to look at you and sees that you have the keys.
“Smart move, kid. Now, quickly, open the door.” Tewi bounds down the hall to keep a lookout.
You have four keys. Unless the key that you used is the same one that opens this door, you only have three.
The first looks like it’s hardly been used.
The second looks well worn, like the door that it opens has been open and closed many times.
The third key is tarnished and extremely worn. It looks like it’s probably one of the oldest keys here.
The door in front of you has no real identifying marks, and it
looks relatively new. It also seems slightly larger than the door on
your cell. In fact this whole section of the corridor seems to be more
well taken care of than the section you were thrown into.
The first key, that’s HAS to be it. You slide the key into
the lock. It fits in perfectly. You try turning it and. . . Nothing.
Argh! It must have been the wrong key! You push the key in a bit
harder, just to make sure, and you hear a slight click. Curious, you
turn the key. It turns this time! You push on the door slightly and it
swings open into the room. Tewi is instantly at your side and pushes
past you into the cell. She runs up to the woman who is apparently
chained to the wall. You try the remaining two keys on the shackles
only to find that neither of the keys work on it. God damn it. So close
and so far all at once. Tewi is trying to wake Eirin up currently. This
cell seems different from yours, it seems more like a torture chamber
of sorts. It’s longer and there are several devices scattered about the
room. You also notice that, as you get closer to Eirin, she is covered
in bruises, cuts scrapes, and seems to be missing a few fingernails.
Her clothing is also in no great condition. Tewi feels at Eirin’s neck.
“She still has a pulse. . . But it’s weak. We need to get her out of here.”
Well, The keys you have won’t work, so. . .
[ ] Do a quick search of the room.
[ ] Try to find another set of guards.
[ ] Flee with out Eirin.
I love the moon bunny. She was the first Touhou I looked at and though "Oh!"
Of course this won't save her from the day I defile her in your
eyes for my sick kicks. It will either be spectacularly horrific as I
give her my best as a token of my adoration or it'll be tame as my
compassion takes hold.
>>23548 You never know. She's already locked in the cell itself. If she's
also chained to the wall, and the cell does double-duty as a
torture/interrogation chamber, they might leave the keys to the
shackles around for the sake of convenience.
If she could get out of the shackles to begin with, the keys for
the shackles wouldn't really matter if they were in or out of the cell
A quick check of the room reveals a board nearby the door. There’s
several keys here, which likely go to the various devices around the
room. Again, there are no labels on the keys. You grab them all and
quickly rush back over to Eirin. The third key you try finally unlocks
the shackles. As soon as her arms are free though, she starts to slump
forward. Tewi is there in an instant holding her up.
“I can’t carry her, you’re going to have to.”
Tewi helps you get Eirin situated on your back and the two of you
sneak back out into the hallway. However, you seem to have company this
time. Two guards round the corner and spot you. Tewi curses. The two of
you run off in the opposite direction of the guards, who are calling
for you to stop. Yeah, like that’s going to happen. Tewi is running
down the hallway as fast as she can, and you’re doing your best to keep
up with her. The tengu guards seem to be raising some sort of alarm,
rather than chasing you. You don’t know if that’s a good thing or not. You turn the last corner you saw Tewi turn and come face to face
with a rather large door. It appears to be made out of some kind of
wood. There’s a keyhole and a handle on one side. Really, it seems
somewhat old. Tewi is nowhere to be seen, and you can’t easily get at
the keys you still have.
[ ] Try the door.
[ ] Set Eirin down and get the keys.
[ ] Kick the door.
[ ] Call for Tewi.
[ ] Go back, you must have taken a wrong turn.
Is it wrong that I'm less concerned about the time it would
take to set down Eirin, fiddle around with the keys, and then pick her
up again than I am of depriving ourselves of delicious oppai pressed to
>>23593 Although Eirin was the one who formulated the Hourai Elixir, it has
never been explicitly stated whether she has consumed it herself or
not. Her official profiles say nothing on the matter, and she never
claims in-game that she is immortal, unlike Kaguya (who refers to
herself as an eternal being) and Mokou (who flatly states she is
immortal). Considering that she was punished far less severely than
Kaguya was, it is possible that leniency was granted in consideration
that she did not actually drink the elixir. She is at least as old as
Kaguya, but it is possible that Lunarians simply have lifespans far
longer than humans do. (She does acknowledge that she has prolonged her
life through the use of drugs, but does not specifically mention the
elixir; also, Yuyuko mentions her power of death will not work on
Kaguya or Mokou, but offers no such caveat against Eirin.)