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7296 No. 7296
Eastern Starlight Romance is a Visual Novel focusing on Marisa's search for immortality and companionship right after Subterranean Animism. We have 5 heroines planned, with 4 of them having a side story even if they aren't chosen by the player. In addition those stories all tie into Marisa's efforts to get her immortality potion working.

The blog. http://dsd.faceroll.net/
The forums. http://dsd.faceroll.net/forums/

A little under a year ago we released a quick peek at the VN to see what people liked and didn't like about it. We got some positive feedback, and some negative feedback, and we took that and the long list of things we wanted to do, but didn't have time for, and started work on this release. This second demo is more polished, contains most of the features we intend for the main release, and of course contains a much greater chunk of the story (though there's still a lot left). We'll be releasing it to the public soon, but first we need someone outside the dev team to look at it.

We need people who can catch our internal contradictions, point out where we’re just wasting words, and clearly explain why they feel the way they do about our characters. In addition, since we’re working on the late game now, this is probably the best chance to change the direction of the scripts. Some things we’re doing by design (Flandre’s story is very strong early on, while we’re planning on Alice’s end to be very involved) but if characters are too much in the background we need to know now. Our playtesters will have the first shot at giving us that info.

So if you’re interested in being a beta tester please drop us a line at
beta@dsd.faceroll.net . Things to include in the e-mail:

- Your member name on the DSD forums if you’ve registered there.
- How much time you think you can spend testing.
- Any other reasons we should pick you.

If you get chosen we’ll send you info on how to acquire and comment on the demo as soon as we finish all the tweaks we’ve been working on.

No. 7297
I would like to try this, but I can't stand this game's art. And Marisa worrying about something is totally out of character.
No. 7298
>>7296
>A little under a year ago we released a quick peek at the VN to see what people liked and didn't like about it.

I vaguely remember something like that. Didn't you post here fishing for feedback? Anyways, before I commit to anything, I'll need to know the routes involved, and whether or not there will be any H. This is very important, you understand.
No. 7299
>>7298
I found the demo on Maidens. No H.
No. 7301
>>7298
Yeah, we did post the 1st demo here and we took in a good amount of feedback. Offhand, I know we polished up the danmaku scenes a lot because of something we heard here.

As for the Heroines, the main four are Alice, Reimu, Patchouli and Flandre. However since this is still a demo there's not going to be a massive change in story based on which girls you're pursuing. Though you can ditch one path entirely before the demo's end.

And >>7299 is correct. No H.
No. 7304
>>7297
>Marisa having any emotion other then 'being reckless', even if thats not an emotion

lolk
But yeah, The arts not the best, But it's still a pretty damn good job for a first VN. Especially by a team of people who, from what I know, arent the best drawfags. I saw the topic updated on maidens a few days back, looked through it, and was impressed. I would love to be a beta tester, But alas, I would find nothing wrong with the story aside from grammatical errors that anyone else could point out.
No. 7305
>>7304
Well we also are planning on asking beta testers some questions on the game. Things like which routes need some more substance, and if we're properly leading up to the five main conflicts. Admittedly we'll be asking those questions after release as well, but the beta people get first shot at us.
No. 7306
>>7304
>greentext

Oi vey. The rule thread is two fucking threads above. You have no excuse.

Also, I have to be accepted to beta to even download this? Cause fuck that. There is no way in hell I'll be able to work up the nerve to email an application just to play a silly unfinished VN.
No. 7307
>>7306
Ah, no no. We'll be releasing the demo to the general public for download of course. It's not much of a demo otherwise. We just want some people to help catch the small stupid errors what always slip through the dev teams eyes first. (And to build up a pool of people we can trust for beta testing the finished release.)
No. 7308
>>7306

I'm confused. Searching the rules thread with ctrl+f "greentext" and a manual cursory scan reveals nothing in that thread about use of said "greentext." Would you kindly quote the post against greentexting for me please?
No. 7309
>>7306
Greentext was never forbidden, for your information. It's just you.
No. 7310
>>7308
>>7309
No, fuck you both. Greentext is a blight upon imageboards, and its usage is the first sign of their decline in quality. While it may not be in the rules, that thread was thrown up in the span of a single night or two, and cannot possibly cover any and all instances of faggotry.

Besides that, this board prides itself upon self-moderation. It's actually rather sad to see all of you pathetic newcomers looking to that thread as heavenly gospel for what you can and cannot do, instead of learning based upon the actions and reactions of others. Which is as it should be.
No. 7311
>>7310
Anon, What the fuck crawled up your ass and died?
No. 7312
>>7310
>Besides that, this board prides itself upon self-moderation. It's actually rather sad to see all of you pathetic newcomers looking to that thread as heavenly gospel for what you can and cannot do, instead of learning based upon the actions and reactions of others. Which is as it should be.

Then why did you refer >>7304 to the rules thread?
No. 7313
>>7310

You're right that it can't catch all instances of faggotry, you still haven't caught on...
No. 7314
>>7312
Because you tend to catch more flies with honey. My first instinct was to call him a worthless piece of shit and go on my way, but it has been brought to my attention that some people cannot learn properly from that.

>>7311
A million neckbeards. Ones who think there is nothing wrong with >IMPLYING.
No. 7315
>>7314
Go to the rules thread and discuss the issue, instead of adding off-topic drivel to every thread you find greentext in. Change the system from within the system, etc.

Greentext is not against the rules, but habitual off-topic posting and shitstorm inciting are.
No. 7316
Back on topic, With all rule-faggotry aside, You said the demo is going to get released to everyone, correct? Then why have beta testers for said game, Unless their word means more then anyone elses or something.
No. 7317
>>7315
I don't think you fully understand what self-moderation entails.

>>7307
When can we expect the open beta, for lack of a better term?
No. 7318
>>7316
It's primarily so we cut down on the number of stupid typos, and minor errors that make things look bad. We've got 100,000+ words of code, and that means we've got some stupid bugs about. We might as well try to fix them up front instead of wasting time releasing version after version of a demo.

In addition this allows us to find people we trust to help with final testing.

>>7317
I hate these questions because I always answer then something weird happens and my answer becomes terribly wrong. I'm going to say two weeks on the outlier, but I'm not even going to try to make that a solid date, because it'll only attract Murphy's Law.
No. 7319
I don't really have any free time, but, for what's worth, I'll give feedback when the open beta is released.
No. 7321
>>7317
No, shut up.
You specifically directed him to that thread in response to his use of green text, which means you thought it was explicitly against the rules there. If you really thought that, you haven't read the goddamn rules and you should be ashamed of yourself for lashing out against people in this way without understanding what it is you're lashing out at people for.

If you didn't think that and directed him there knowing it wasn't the case then whether you're right about the culture in general disagreeing with the use of green text, what you've just done is entirely fucking insane. How do you expect people to react when you tell them something is against the rules, and then direct them to said rules only for them to find out you lied?
No. 7322
>How do you expect people to react when you tell them something is against the rules, and then direct them to said rules only for them to find out you lied?

This is why we need colored text on the boards.
No. 7324
>>7321

Not to mention that when an honest question was asked about where the ruling on greentext was, his response was even more rage just for trying to clarify things.

Still, there's some good news: Assuming all the recent rage is coming from a single poster, he's been banned from the site for 24 hours, as seen in >>/th/141329. Hopefully he gets the message after this and stops the constant rageshit.
No. 7513
We hit a few snags, but in the end, we've got a public release for you. You can get a direct download and a short list of the changes on our site here:
http://dsd.faceroll.net/?p=325

If you just want to grab it from off site (and if you're willing to put up with mediafire/megaupload), you can grab the demo from these links as well:

Win32:
http://www.mediafire.com/?be304y00l600m6c
All OS:
http://www.megaupload.com/?d=9C3LWL91

We've had a lot of fun putting this together, and I hope you all enjoy it.
No. 7519
>>7513
I just finished a runthrough, and I feel pretty meh towards the whole thing. The day to day pace felt plodding, and the Serious Business moments were hit or miss. Repressed memories? Seriously?

maybe I would have enjoyed it more if I hadn't visited Koishi every chance I got. you should add a Koishi subplot or something since I'm sure I'm not the only person that did this.
No. 7521
>>7513
Hm.. Any walkthrough? Flowchart?
I can't examine whole game if I don't have one.
No. 7522
>>7521
We have a downloadable manual: http://dsd.faceroll.net/forums/index.php?app=downloads&showfile=65

However the demo doesn't really require a flowchart. The major pathbreaks aren't in it, and the minor path breaks should be easy to follow. Quitting (or failing) the Flandre path is rather obvious for example.
No. 7524
>>7522
> However the demo doesn't really require a flowchart. The major pathbreaks aren't in it, and the minor path breaks should be easy to follow. Quitting (or failing) the Flandre path is rather obvious for example.
Well.. I'll have to take your word on that.
Never liked games with a lot of complex choices.
No. 7527
>>7524
There are no complex choices in this demo. Really. Maybe the full game will have some, but I doubt it.
No. 7571
>>7522
Will it have the obligatory shark end option?
No. 7584
>>7571

Shark end? Are you saying Marisa turns into a shark youkai?
No. 7585
>>7584
I think he means Marisa getting eaten by a shark youkai out of nowhere in a place you wouldn't expect one. Probably after making a decision that's sensible, if somewhat out of character.
No. 7586
>>7584
Reference to Tsukihime.
The hostel is attacked by a bunch of beast (long story). If the character stay quietly in the room, he dies. If he get out the room, he's safe.
Illogical? Yeah.
No. 7589
This site would be so much better if every story with cowardly voters got a shark to the face.
No. 7590
>>7589
Don't think so jim. No, srsly.
No. 7592
>>7586

I never got that end, because I thought Shiki's knife skills would beat anything.
No. 7596
>>7592
You didn't reload and get the bad end deliberately? Forshame.

I bet you didn't get the super secret end in the hotel for when you can't decide between Arcueid and Ciel.
No. 7598
>>7571

We did our best to avoid any blatantly stupid bad ends. Any time you die you should have seen it coming. Or at least be able to trace the events leading to your demise.
No. 7600
>>7598
Your logic may not be my logic.
For example, Flandre is canonically scaring the hell out of Marisa.
From my logic, I would try to avoid her as often as possible.
From your logic, she may feel insulted if she's avoided, thus harming the main character.

Therefore I don't trust you then you say it'll be predictable.
No. 7601
>>7600
This is what he means by "Or at least be able to trace the events leading to your demise". If avoiding her results in a bad end, then presumably there will have been some explicit foreshadowing of this potential outcome beforehand, and even if you missed that, the bad end would make it clear why things ended up the way they did.
No. 7602
Iced, I'm going to ask you to make a bad end where Marisa eats a 'strange looking mushroom' as a really early choice in the actual game. Just to fuck with people, you know?
No. 7603
>>7601
Like with Tsukihime's "I'm too tired to fight properly" or Fate's "You shouldn't have come here boy"?
Sounds good. Making a new section for each death would be too tiresome and is overdone. Just give a strong hint and be done with it.
No. 7604
>>7601
>>7603
Indeed. Not being 100% sure of the results of an action is part of the fun. We just tried to make it easy to follow our logic after the deed is done. At least for game overs.

>>7602
Er, if we have the time to throw in a joke bad end we're gonna try to make it memorable. And hopefully funny for more then shock value.
No. 7605
>>7604
I don't find your Nitori funny. Low point of the game, right there.

And even if you redeem her by the end of the full game, I still had to sit through these early scenes.
No. 7606
>>7605
It had a tuba in it, Your point is invalid.