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12770No. 12770
Yes, I know, I already have a CYOA going as it stands. But like an author has said, sometimes an idea gets lodged in your head, and it sticks there. And it keeps bothering you, because you want to try it out, but you don't know if it'll be worth the time and effort!

So I figured, why not gauge the interest directly? Then if it goes poorly, I can hopefully just shove the idea out of my head.

Now, to be clear, I would not stop updating Restorer in Gensokyo 2 regardless. That one will stop when it is finished, and not a moment sooner. There is however a possibility I might end up starting this idea while RiG2 is going - as I have no idea when it'll finish. As it stands, I'm thinking this concept fits either /th/ or maybe /shrine/.

So let's get the idea in the open first. I've had the idea in my head for some months now, and I've really wanted to write another slice-of-life thing, like RiG. Only this time, instead of furniture restoration (Hah!) I wanted to do something a little more business-oriented:

A teahouse.

I want to do a CYOA with slice-of-life and business management revolving around a teahouse.

Now, what makes this different from RiG, you may ask? Well, these are the main things I've been keeping in mind:

1. Teahouse is going to go for more a blend of slice-of-life with business management. I'm still trying to figure out the right balance though, since I want trying to make enough money to pay the rent, and bills, and such to be kind of important. And balancing the protag's personal life with the fact you can't run the teahouse (by yourself) if you aren't actually there.

2. Native Gensokyo protag, instead of an outsider. Still a female though.

3. RiG mostly goes around Reina herself, and where she goes. I want the teahouse CYOA to focus more on the actual going-ons in the teahouse, and the surroundings. This isn't to say the story is restricted only to the village, for example, but I want most of the story to happen within its walls ideally.

4. Slightly more focus on 'gameplay'. This mostly ties into the business management though, since I need some way to handle income/expenses.

That would be the main points, I think though.

Things I'm struggling on how to handle is mainly point 1 and 4 though. Finding a 'system', so to speak, that allows me to find a way to manage income and expenses is tricky... and also considering what do you spend money on, exactly? Hiring workers is an obvious one, but I'm not sure about things to spruce up the teahouse, or your own living quarters, for example.

Another thing, would you prefer a human protagonist, a youkai one, or maybe a half-youkai? I want to do an native protagonist regardless, to try something new instead of just another outsider in Gensokyo kind of thing.

I'm also really leaning to making her have an eyepatch and/or scars. I just can't see how that ties into her teahouse thing, unless she's... battle-experienced or... something. I dunno.

I was also considering having Reina cameo, or at least be in the setting. It wouldn't be based entirely on the actual Reina, given that story is still ongoing, but would that bother anyone at all?

Anyway, how does it sound? Is this something I should really try pursuing? Is there any interest? Please, let me know! Even if you can contact me other ways, please leave your thoughts and views in this thread, thank you. Feel free to ask any potential questions or concerns.
>>No. 12771
Are you going to wait until you figure out a simple and non-obtrusive 'system' this time?
>>No. 12772
That's the plan. Finding one that works well enough to satisfy me, and one that isn't too annoying to work with.

I wanted to have one in RiG2, but I just ended up starting it without it, so now it won't have it. Which just endlessly bothers me, but there's not a lot I can do about it now.
>>No. 12774
might be interesting though the main issue is see is the mechanics getting in the way of the story. That and there's actually games out there that can cover such things better than what a image board CYOA can.

At best you'd have a few people voting on the business side of things and more voting on the more social things.

Would there be named characters popping up at all in this?

As far as the MC's race? From the sounds of things, it wouldn't really matter.
>>No. 12775
>Things I'm struggling on how to handle is mainly point 1 and 4 though. Finding a 'system', so to speak, that allows me to find a way to manage income and expenses is tricky... and also considering what do you spend money on, exactly? Hiring workers is an obvious one, but I'm not sure about things to spruce up the teahouse, or your own living quarters, for example.
>what do you spend money on, exactly?
I believe I can help you with that. Managerial economics is one of my prime subjects, though I only know about what’s done inside the borders of my own country, so that’s something which I have to take in to account as well when writing this.
I’ll also be taken away things which have no relevance to Gensokyo, such as taxes and car expenses (unless you want a car).

In general, income comes in two shapes, Revenue, as in the total value of what you’ve sold, and Interest Income, something that doesn’t matter in Gensokyo, I imagine, unless you want to place a bank in there.

>what do you spend money on, exactly?
Honestly, I kinda laugh at this (no offense) because the majority of what we’re taught is what a company spends money on.
Cost of sales. As the name implies, it’s what it costs to sell your goods. In this case, you’ll need to buy tea bags, snack etc. which you plan on selling in your store. Those things have a price and have more than often proven to be one of the biggest expenses by around 2/3 of the Revenue. (Note: This varies from business to business.)

I don’t think you’ll need to think about Promotional Costs. This covers any form of promoting the business such as signs, flyers, newspaper articles etc., though it should be mentioned none the less.

Cost of Premises: You already mentioned one of the subcategories to this: Rent. Any expenses that goes towards maintaining your building falls under this category. Some examples could be rent, cleaning (paying for the supplies/the team doing the cleaning) repairs, electricity (I don’t think this’ll be a factor for you though) and water (assuming you have someone supplying you inside Gensokyo.)

Other Expenses is the category which functions as a kinda misc. category. Any expenses you’d have which don’t fall under another category will likely end up here. Such as if you (as the business owner) bought a gift for one of your workers, it’d fall under this category.

Staff Costs is pretty self-explanatory. It goes to ‘maintaining’ your staff. In cases like above, you’re not ‘maintaining’ your staff worker, but treating him. Buying food for them for lunch breaks falls under this category though. There are lots of taxes attached to this category, but since they likely won’t matter, I’ll spare you for the headache of learning it.

Figuring out how much you’ve earned, you’d follow a pretty straight formula:
*Revenue - Cost of sales = Gross Revenue
*Gross Revenue - (Cost of Premises - Other Expenses) - Staff Costs = Result
(*Note: This is my theory of what you’d need inside Gensokyo. The actual formula includes a hell of a lot more)
If the result is in negative, then you’ve lost money. If it’s positive, then you’ve earned money. Depending on how you choses to do it, the Results can either act as the owner’s payment, or it can be left in the business and the owner only withdraws a certain amount as his own salary. (Why you’d choose one over the other would matter if taxes were involved. Without, then it’s just a question of preferences)

I believe that should cover the basics of what makes money come in, and what makes money go away. If you have any questions what so ever, not limited to economics but business management in general, do not hesitate to call out to me.
>>No. 12778
Yeah that's another thing I've realized. Honestly, RiG didn't suit an imageboard either given when's the last time Reina's restoring talents have ever mattered anyway? I kind of dropped the ball on that one.

There would certainly be named characters in the story. In my head, the customers that go into all the 'business' side of the "game" are just going to be abstracted/assumed. More of the time in the working hours will be spent interacting with a particular customer, or workers.

Thank you that was quite enlightening!

And yeah, I wasn't think of overly complicating things. I was thinking on expenses having things like rent and the cost of supplies though, yes. But that ties back into the 'what's suitable for a CYOA' format issue...

Really that's the big hurdle. This still needs to be a story, but I want it to be a story that has well... the business side in it. If it just turns into RiG, where I've essentially been unable to get anon to care about their finances (and just basically give them money), well, then the whole idea was kind of pointless.
>>No. 12779
>but I want it to be a story that has well... the business side in it

How to phrase it?

Well, driving a business is about much, much more than just passing money from hand to hand. Actually, finances are barely 1/3 of driving a business.
My best tip for you would actually be to ignore it completely if you’re going to write a story about business. Okay, well maybe not completely ignore it, but make it less important on the big picture.

When I try to imagine a story like what I’m guessing you’re going for, customer interaction would be a much bigger concern. The way I see it is where she’d talk with the customers, get advice and ideas about how she could do better, hear about the latest news, and get lost in conversation with a nice girl/Rinnosuke.

Interaction between her and the suppliers could also be something. Like, let’s say the Aki sisters supply her; they’d be able to offer her some pretty good advice about their own goods and how to prepare them. In return she could give them something like a discount or whatever you can think of.

Would she have competition? Who else would be running a teahouse in the village? How would Mokou and or Mystia, fellow food-sellers, react to her, as a rival or friend? Multiple businesses cooperating to get more satisfied customers are more common than you’d think.

How much would she let business get into her private life? Would she cancel an appointment for the sake of the business? How would she handle the money between her private use and business use? (Note, < that one would matter more if taxes was involved as I mentioned in my previous post.)

But the million dollar question is, is she just opening the teahouse? If so, then how much money does she have to do so? How would it affect her personal life to open this store? Would she need to live on a penny to get by for some time? Would her business just instantly spring to life and she’d get out of any money trouble in less than a week?

Personally, I’d say you should let her use the business’ cash for her personal life, and then have her be generally low on cash in general. The reader would have to make decision to avoid going bankrupt and closing. She’d have to strike deals with her suppliers so she could pay a bit later (which I hard if it looks like you won’t be able to pay within the nearest future. Trust me on that one). Have Touhou come along and support her, mentally, not financially. Keep the story about the interaction between the different parties involved with the business, and less around the financial part, though keep it in the back of your head at all times anyway.

Was that all? I’m not sure. I had to rewrite this three times because I got derailed and it stopped making sense. Anyway, hopefully you can use this for something, and again, if you have any questions what so ever, feel free to ask, I’ll try to answer to the best of my abilities.
>>No. 12780
Hmmm... very interesting food for thought.

I guess this is my main issue when I make a CYOA, is I don't really approach my ideas as a CYOA, I guess? For some reason, in everything, when I start designing things I always think of it like it's a game. No real clue why...

So I've been thinking on it from a game POV. How do I determine how much tea is sold for? What is the initial cost to acquire it? If money is spent on the teahouse, what does it do? Would buying (i.e.) nicer teacups, realistically, have any effect on your income?

Basically trying to find a balance of things that make sense from a game POV, but also from a writing POV.

In my head, a the start, yes the protag has basically just opened the teahouse. Either buying it from scratch, possibly, or merely remodeling some existing building or some such to suit that. It'd double as her business, and home, of course (kind of like Reina's house).

As a result, yes, she'd probably be quite strapped for cash at the outset of the story. I guess she'd either have bought the establishment upfront (otherwise, I have no idea how she'd pay her bills for the first month) or she has some kind of deal worked out to slowly ramp them up - kind of like Recettear, I guess, in paying off Recette's loan from her dad.

The story is supposed to be about managing the teahouse, while also trying to balance out her personal life. Like, at the start, she's the only one working there. So naturally if she wants to go hang out with a friend, or explore or something, she'd either need to close the shop for the day (and thus make no money), or only go out late in the day or something.

So the idea is finding ways to balance her financial life with her personal one. Hiring workers would allow her to run the shop without being present, but naturally that could have problems of its own.
>>No. 12781
I could see it working.
In the beginning, she’s just bought her house. She’d be going over how she imagines it should look like.
“Maybe if I place some tables under the windows over there, it’d attract pass-byers who’re curious. Then this end down here could be used as a kind of private area, with maybe some paper-walls separating the tables from each other. Then up here I could maybe have something like a bar, where you’d be able to sit on raised chairs, kinda like the western style I’ve seen lately.”
Catch my thought?

Given that she just bought a house she wouldn’t have much money left to by an inventory (tables, chairs, cups, plates, etc.) for, which means she’d have to start with a few poor quality cups and some pillows placed around some low tables (if you want to go with Japanese style). Of course she’d have to buy a better inventory when she gets the cash to do so. The financial aspect, if you want to make a bit bigger of a concern, could be how she manages her personal expenses compared to her business expenses, and how one affect the other, like:
“These cups are more appealing than those I already have, but if I buy them, I might not have enough to get a warm meal each night. But on the other hand, it might boost my sales just enough to allow me to get past this week.”
Kinda like that.

Then there’d also be her living quarters of the house. Maybe it would be necessary for her to use some of that space as storage. Or when/if she gets workers, she could use some of it as a break room.

>How do I determine how much tea is sold for?
That’s a story element for you to decide on. She might get few customers, but those she gets are repeat customers who come once in a while. On your own, you need to determine how much the tea is worth, then how many customers buy how much of what. Something you can do behind the scenes, or maybe you want to make it specific that those touhous are customers, and this is what they bought with a total worth of that.
I’d say, either keep it in the background and only inform it when informing a customer, that way a reader wouldn’t feel it’d be something overly important, but still pay attention to it.

>What is the initial cost to acquire it?
Again, that’s for you to decide. Or maybe something the reader should decide on. Present them with a choice between two suppliers. One offers green tea in this amount and at this price, the other offers black tea in this amount and at this price. Depending on what they’d pick, you might lose some customers who unsatisfied or gain new ones who wants to try it out. Maybe your repeat customers will share their thoughts on this and give their opinion.

>If money is spent on the teahouse, what does it do?
On the teahouse? You mean such as decorative inventory or remodeling? In that case it’d increase the visual appeal of the store which might attract more customers, since it starts looking more like an actual shop, instead of a rundown building bare standing.
Or maybe you meant like an investment towards getting a new item in store, or maybe use the money so she’d be able to give a service which’d attract attention and/or satisfy the customer.

>Would buying nicer teacups, realistically, have any effect on your income?
Depends on how far you look. If you buy a few new cups and expect your sales to skyrocket, then prepare for disappointment, because that won’t happen. But in the end, it would. It’s a slow chain reaction. The current customers would be satisfied and recommend the place to their friends who might give it a try, giving them a new nice cup instead of a clunky clay cup (say that three times fast), then they’d be more likely to come again, provided the tea and service was good enough.

Something to need to keep in mind is that the two things you should be focused on, no matter what business you run, is you need to attract customers, and you need to satisfy them. Putting your all into those two is the best way to build a business.

The amount I’ve written to help you has already exceeded the amount I’ve written as updates for my story this year. That’s quite sad actually
>>No. 12782
All very nice food for thought you provide, thank you.

Your initial thought is a pretty good set-up actually. I just need to start planning out the character to get to the, "So why does she turn her house into a teahouse?"

I really do appreciate the feedback! It helps a lot in getting me to organize thoughts. Idea bouncing is pretty good.

I guess, really, the part that is just the trickiest is me trying to make it all work. And sadly, I feel, there's no way to figure that out except to try it. So I just need to get enough done to make it usable, and then hope it works as well in my head, as it does on paper.
>>No. 12783
Glad to be of use. Truth to be told, I'm quite interested in the idea.
And as I've said twice already; feel free to ask for help, I'll be more than happy to.
>>No. 12784
Another thought has come up.

How would you all say is the best way to handle a flow of time?

This is something I kind of struggle with in RiG, but when I'm also trying to deal with managing a teahouse, just having random timeskips seems like a poor idea.

At the same time, needing to go through 100's of updates to go forward a month also seems like a terrible idea.

Thoughts and/or suggestions?
>>No. 12785
Pssssssst, Krissu, Curse and Wood.
>>No. 12786
I didn't write that though...? Though the differencing currencies is an interesting idea. I just kind of assumed Gensokyo had a universal currency, but separate ones would be kind of interesting perhaps...
>>No. 12787
That's what I'm saying. Use ideas from the spin offs people wrote about Reina.
>>No. 12788
I could, but the concept of different currencies is less pressing then trying to find out a good way to handle a flow of time.

I wouldn't want to spend 100's, or 1000's (or more) updates just to get to, say, Christmas.
>>No. 12789
Flow of time, eh?
Depending on what’s currently in focus (the teahouse or her private life) you can chose to skip the other in nothing really happen.
Say for example that she’s preparing for an upcoming event hosted by the teahouse. She’ll need to use all of her private time to make it work. In cases like this, it’d be okay to skip the working hours since they won’t have much to do with the event at hand.
On the other hand, if she’s in a period where nothing really happens outside of work (friends are busy with their own things), then she wouldn’t have much to do outside working hours, which would make it ideal for timeskips.
These are imo the best points to start a timeskip. For how long you’ll skip is up to you, be it one day or one week.
It’d be wise to give a quick summary of what happened while we ‘weren’t watching’, such as a brief sentence on the general of the store, any friendly faces showing up to have a chat.

Just remember that something doesn’t happen every day, not even in Gensokyo. This goes for the teahouse as well. Some days will be slow, or maybe even empty. Other days a group might decide to see what the place is on their way home/out.
Of course this is true about her private life as well. Some days there just won’t be anything to do other than pass time, other day she’ll be too busy to waste time.
You’ll need to find the balance in this on your own as you write. Lesser timeskips are generally okay, big bigger once, you should inform the reader about beforehand.
Psst. You control the events. You can force ideal circumstances for timeskips.

As a second note; the multiple currency idea seems interesting, and could pose as a bit of challenge to the reader, like some suppliers only take this currency, and that supplier only take that kind. It might be tough for you to handle though.

And as a final note; I recommend watching anime and/or reading manga which are also about running a café (teahouse and café are not that different). Try to get a feel of the way they skip in time, like when, which circumstances, etc. Just don’t copy what they’re doing, learn what they’re doing.
>>No. 12790
Thanks as always.

And well, actually this entire idea is inspired by a manga I read. Chatting at an Amber Teahouse is the entire inspiration for this CYOA idea.
>>No. 12839
That's way too much stuff to read through but the concept sounds interesting.
Capitalism, ho!
>>No. 12841
Don't worry. Just read what Kriss wrote. Mostly everything I wrote is something to be used behind the scenes, except a few settings (which I literally made up on the spot), but those aren't as important.
>>No. 12844
I got something for you, Kirss.
So I decided to look through some of my old books and notes which might be relevant to this story. While doing so I encountered a few things I forgot to mention.

What I said here revolves around the income statement (profit and loss statement/revenue statement/statement of financial performance/earnings statement/operating statement/statement of operations/whatever you decide to call it), in case it wasn’t obvious. Honestly, it might not have been. I’m just so used to it, that it can slip my mind that it’s not common knowledge from time to time.
What I’m getting at is that you usually only make these on certain times. In my country you’re required to make it at certain dates depending on your total income, but that’s unimportant right now.

Since she’s just starting out, she’ll likely make one of these often to keep track of how exactly much money she has. So let’s assume she makes one every week (the norms are once every month/3 months/year, depending on your income). Actually, I’ll recommend you to have her do it as often, just to keep the financial panic there. I’ll also recommend you to not go into too much detail with this, as it’s in all honesty boring to look at these numbers and trying to find head and tail in them.

Cash statement is something that’s (by law) done once a day.
“But what is cash statement, oh mighty Axl?” You might ask. Or not; but I’ll tell you anyway.
Cash statement is an intern report, stating the amount of money in the cash registry at the end of the day. It then compares it to the amount of money there was in the registry at the start of the day, and the amount of money that has entered and left* doing the day.
* Note: By that I mean, the amount your customer has to pay you, as well as you paying a supplier, and in rare cases the customer, in cash (this is usually taken from the registry, as it’s the only place shops keep cash besides the bank.)
Since this’ll be a daily thing, I recommend you to keep it vaguer than the above.

I’ll have to focus a bit more on RL in the coming days, so I won’t be able to scan through all my notes to find things that’ll be useful for you, however, I’ll still be around and try to answer whatever question you throw my way, as best as I can.
>>No. 12851
I'm now thinking the easiest way to write this, accounting for a flow of time, would probably be to focus on the fact (as mentioned) most days would probably not have a whole lot going on.

So updates would be only on those days when a Touhou shows up, or something otherwise interesting happens. As long as I can make sure when I plan this out, that the teahouse isn't becoming some massive thing where dozens and dozens of people visit it... that should work.

Well, at least in the "early game", so to speak. I'm still unsure how I could plan out various upgrades and such, without there feeling like too many people are customers...
>>No. 12852
>I'm still unsure how I could plan out various upgrades and such, without there feeling like too many people are customers
Put off the upgrades until later.
Her top priority should be to get the shop stable before thinking of upgrading anything. Though I imagine her saving up money and only buying what’s necessary to survive from day to day (kinda like its implied Reina lived before she came to Gensokyo, just less ill).
Generally I’d say skip a lot of time where nothing happens, like it seems you’re planning on anyway. Realistically it could take years before she’d have enough money to upgrade anything, so it wouldn’t be too farfetched to hold back on the upgrades.
How long ‘in-game’ do you estimate the story will go on? A couple of months? Years?
>>No. 12853
I haven't thought about it too much. A flow of time I feel is kind of tricky to do well, since if I jump around a lot, it feels like the story isn't really... controlled, I guess?

But on the other hand, it isn't actually a game so I can't go all Harvest Moon or such, and just have everyday get played.

I guess yeah realistically it'd take some months, at least, before she could expand anything. But I figured earlier on, spending would be (aside from the tea), might be just sprucing it up.

Of course, I'm still trying to decide what a teahouse really sells. I know it sells tea, obviously, but in that manga, it seems baked goods also qualify...
>>No. 12854
>Of course, I'm still trying to decide what a teahouse really sells. I know it sells tea, obviously, but in that manga, it seems baked goods also qualify...
I gave the manga a go to try and see if I could get a better idea of what exactly you imagined. It wasn’t really my ‘cup of tea’ (pardon the pun).
Besides that; the restaurant industry (which a teahouse qualify as) is outside my immediate area of expertise, so I’ll imagine it as a café focusing on tea.

Baked goods would qualify, as would cookies, sandwiches, finger food and other afternoon meals/snacks. Personally I see tea as an afternoon thing, so I’d recommend focusing on others goods and/or services that’ll go at that time of the day. Depending on your design, you could have her bake it all herself. That way you’d also be able to use time in the kitchen experimenting with foods, or trying to learn new recipes, having friends try them out, etc. Or maybe hire someone who’d be good at it. Or if it comes to it, buy them from other stores and sell them on.

Oh, and before I forget. Regarding buying inventory, you should consider what theme you want to go with (or even better have anon decide). A theme is important as different themes appeal to different people. Generally you’d try to appeal to your targeted demographics.
For example, in a previous post I suggested ‘young maidens who wishes to relax’ to be the targeted demographics; let me use that in an example again.
Having a campaign such as ‘lunch discount’ where she’d lower her prices doing the usual break time for normal workers, would generally appeal to those workers. Those workers normally being men, likely still young. Them choosing to eat lunch there, could offend their girlfriend who was about to gather the courage to make a lunch box for him, even more so as the only waitress there is another woman. (Don’t take this the wrong way; I just used the first example that came to mind.)
In this case, you’d appeal to a demographic, but not your targeted one, which could backfire.
Kinda unrelated to the current topic, but still something I should mention as I’ve seen plenty of new shops open without even thinking of this.
>>No. 12859
I don't want to make it too complicated, is the problem. I want it simplistic enough to work for a writing medium, but with still enough actual meat behind it to matter.

That is the tough part about this kind of thing...
>>No. 12864
My apologies, it appears I got carried away. Again, this is all common knowledge to me and I have a tendency to forget that it’s, in fact, not common knowledge.
So how about giving me a second chance, and I’ll try to simplify what I wanted to say, which now that I look at it was explained rather poorly.

Generally what I wanted to say is that, she won’t have to manage the shop 24/7. Of course you want to focus more on the business. I’m okay with that, that’s what caught my attention. You want to avoid drifting entirely into the ‘friend’ area like in RiG. I understand that, and I’m trying to tailor my advice to this.

Now, as said, she wouldn’t have to manage the shop 24/7. Of course she’s going to have it open pretty much every day for the longest time until she can afford to close up some days. Outside the opening hours, she may spend time with her friends; you don’t need money to hang out and chat with friends. She could, for example, be hanging out with Alice, and they enter a discussion about how much better of a cook Alice is compared to herself, and they end up in the kitchen practicing cooking.

But that’s just an idea of how you can spend time outside the shop, with friends, without forgetting the shop. What I really want to get at is that she may have a business, but she still has a personal life, something you shouldn’t forget. Since this is SoL, her normal life is going to be a big part of the story, and you should use that to your advantage. If nothing specials happens doing the opening hour, then focus on her personal life; if nothing happens in her personal life, then focus on the opening hours; if nothing happens in either, then make a time skip until something would happen.

An ideal setting for time skip would be something like the example above; while they’re doing that, fade out and fade in at the shop a few days later. Unless it’s a detail worth noting, you shouldn’t mention how long, just give a vague hint like “It’s been a while.” or “Haven’t seen you since last week.”

And regarding the inventory- I know, but hear me out. A way you can upgrade larger portions of your inventory is if the merchant you’re buying them from is willing to let you buy on credit.
Let’s say you buy tables for… 50 Yen, alright? On average she’d earn 5 Yen per month. She could then pay off her debt little by little. But let’s say the new tables attract a few more customers and earn her 7 Yen pr. month instead. Paying of 5 per month and using the last 2 to live on, she’d be done after 10 months.

And I’d also like to point out one last thing. Next to everything I’ve told you are taken directly out of the real world. This is a world of fiction so you don’t need to follow the real world’s logic down to the last detail. What I mentioned about Inventory in the last post, it’s just something I figured you should be aware of. You can ignore it completely if that’s what you want; I just figured I’d point it out for you. Finding the balance of details is your duty, I’m just here to offer you the best advice I can, not write your story for you (which I doubt either of us want). So my best advice regarding the level of detail: “Trial and error. Experiment doing the early stages of the story and ask for input from your readers; they’re the ones reading it, they should know the best.”

Hopefully this came out better.
>>No. 12889
Actually, why not do updates that span from the time teahouseanon does one earning report (>>12844) to the next? Go a week at a time in the beginning, then later on when the business is more established, and things need doing that are longer-term. Write out what happened in that period and vote on what to do next time. Given the long time between updates, you may want to adopt a policy that allows for multi-tasking/queuing actions, since doing one thing a week is kind of silly. If something happens that needs a vote, either stop the week there or if possible put the decision off until the next voting period (for example, if Remilia wants to buy the teahouse, rather than kidnapping you and demanding an answer immediately, she has Sakuya drop by and show you a briefcase full of money, then leave her card so you can think about it).

The long time period may seem like a lot to write at once, but in fact that should also help keep anon from going all friendsy. You can't really be derailed into long, detailed descriptions of poker games and whatever the fuck, if you lean more towards the "Met with Aki sisters. They agreed to give me tea leaves" side of things. Obviously you should probably write more than that, but I'd say a paragraph or three per 'notable event' is plenty. Basically, keep the focus on the big, economic picture, and you'll be less likely to stray into the small, friendship picture. That's not to say cultivating relationships aren't important in a business, because they are. Just don't be afraid to summarize.
>>No. 12899
The only thing I worry on doing say, week-spanning updates, is what if anon wanted to do something on some of those days, or do some different interaction then I picked during a chat with a customer, or such?

I like to try and give anon as much control of the story as I can, but at the same time, day-by-day playing will simply make the entire thing drag heavily. And trying to have votes for an entire week of story, might be awkward.
>>No. 12901
Hmm, that is a good point. However, wanting to move the story along quickly and giving anon fine control over everything are rather difficult to reconcile. You just have to minimize the tradeoffs you make.

Regarding interactions, try to get anon to settle on a general strategy you can refer to for business questions such as a difficult customer. This will almost certainly be something along the lines of "Be reasonably patient with difficult customer and attempt to accommodate them, but if they're just jerks throw them out." Basically, acting like a sane businessperson. I can almost guarantee anon will choose to default to rational business decisions, but make sure to ask anyway - there's always the possibility they'll decide they want to make an eccentric shopkeeper. If the unruly customer is the mayor of the human village and throwing him out will earn his enmity, then you'll want to stop there and have anon make the call, then finish the rest of the week. If MC hears about a new source of better-quality tea leaves in an acquaintance's garden, you can probably safely attempt to ask about purchasing them without bothering anon about it, but if the tea leaves are in the middle of Yuuka's Garden, put that off and let anon vote for it at the end of the week. And so on.

In the same token, if you're going negotiating, get input from anon about stuff like your starting offer, and maximum/minimum price.

If anon wants to do something on a specific day, they'll tell you. If you definitely want to keep votes to only a few things at a time, you could also ask anon what they want to do if there's a free day. Just don't let them always make it "Visit [insert waifu here]".

Basically, the more input you get from anon as to how to respond to unexpected events, the less you have to make things up yourself or stop the action to hold a vote. Ideally you should know what your MC would do in any situation, but if the stakes are high then stop and hold a vote. If you don't know what your MC would do, that's probably also a good place to stop, and perhaps put a write-in on what MC should do in this kind of situation. That way you know what to do next time.

I'm just a guy on the internet, so take all that with a grain of salt, but hopefully it helps. Also don't forget to keep anon focused on the business.
>>No. 13075
You aren't disappearing on us, are you, Kriss?

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