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Been thinking about this for a while. This needs a lot of research of Merry, Renko and a certain game ZUN collaborated in that is quite niche, and I'm not really arsed to do it. Anyway, here goes. Wall of text incoming.
The Outside World is dying. Plants and animals are dissappearing, natural disasters are becoming more common, people die of unknown diseases, fossil energy sources are almost depleted, and the differences between poor and rich are getting more steep. But there're two people who ignore all these problems and focus on their hobby: the search of strange energy readings and mysterious rocks that appear randomly.
These two people are (guess who) Maribel and Renko, only members of the Sealing Club. However, tragedy would strike them too one day, while they were examinating a boundary like usual. All of a sudden, the boundary opens, a terrifying black hand snatches Maribel inside the gap, and they both dissappear before the eyes of a stunned Renko.
About one month later, Renko stumbles upon a high skyscrapper she doesn't remember being there. The world's plunging into more and more disasters, but she doesn't care about that: she's much more worried about her missing friend. She tried everything and asked for help to everyone she knew, but to no avail. Depressed and sick worried, she goes to drown her sorrows in a tour around all the bars she finds. Drunk off her ass, she finds the Twilight Bar Room (said skyscrapper), a place of legend that only the most drunken of drunkards can find.
Renko also remembers another part of the legend of the TBR: that there's a portal leading to an illusionary world only seen by morning. But only the customers that manage to defeat the owners of the bar in an eating contest can get to the top. Believing it's her only chance to see Merry again, Renko takes on the Uwabami Breakers' challenge, and with the help of former champion Isami Asama, she defeats the three employees of the bar in duels of danmaku, beer and menus.
Rumie Arie, the owner of the TBR, tells Renko that there's not one, but seventeen portals leading to Gensokyo. However, Arie also tells her she's sensed a great disturbance behind those portals: a disaster only referred as 'the Malefaction' has struck the fantasy land, and it's too dangerous to go there. But Renko, believing Merry is in one of those, decides to go nonetheless. Isami, who thinks Renko is a cool gal and doesn't afraid of anything, decides to tag along as well.
And so begins Renko and Isami's adventure into the broken and cursed land of Gensokyo, where they will face the horrors unleashed in the land by the Malefaction with only their wits, their danmaku and a bravery born of the biggest hangover of history. Every portal leads the duo to a certain part of Gensokyo, where they will meet certain characters and live adventures heavily based on Lafcardio Hearn's Kwaidan: Stories and Studies of Strange Things.
The kicker is that Merry, on her side of the story, is also fighting against the Malefaction and the creatures that brought it: the abominations of the Gap. But to tame these eldritch beings and put a stop to the curse that is affecting both Gensokyo and the Outside World, she must forgo her identity and her past to control her growing powers over boundaries...