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File 132056401971.jpg - (1.24KB , 284x177 , God damn hallways and their constricting space.jpg ) [iqdb]
148806 No. 148806
Previous thread ( >>146458 ) got broked.
=========================================================
[x]Listen to the voices.
You feel like you're forgetting something...something to do with a box...

Oh well, it's probably nothing. You decide to go up to the door and see if you can hear some of the voices. Turns out, you still can't understand them, but you can definitely tell that there are voices. You open the door, which doesn't creek absurdly loud as you thought, and enter. Inside, it's a dark hallway, sloping downward noticeably. Looks like you'll see what's in the basement after all.

You head down the hall, making sure your knife and gun are ready, just in case there happens to be some sort of demon or something locked down here. You can still hear the voices, and can even make out the odd word or two.

"...really...again?" Isn't that the voice of that one guy, whose name you seem to keep forgetting to ask about?

"Yes!...funny...bored..." This voice sounds vaguely similar to Remilia's, but younger, and less charismatic.

You hear another unintelligible word, followed by silence. Soon, you come to a door slightly ajar, with light seeping out. You try to peek in, and see a blonde-haired girl with... those are very strange wings. She's sitting on a bed, and not too far away is someone else, but the only feature that you can make out is that the person's hands seem wrapped in tape.

"What're you lookin' at?" the figure says, with a fairly heavy Bostonian accent. This causes the girl to start laughing. Neither of them have seen you, you think.

[ ]Leave them be.
[ ]Barge in the room,foregoing any personal safety whatsoever.
[ ]Knock politely before entering.
Expand all images
>> No. 148808
[X]Knock politely before entering.
[X]remember Melings gun
>> No. 148815
[X]Knock politely before entering.
[X]Remember to give Meling a gun.
>> No. 148832
File 132059006051.png - (377.40KB , 562x842 , I'DDA TAKEN NAKED PICTURES OF YA ALREADY.png ) [iqdb]
148832
[x]Knock politely before entering.
>> No. 148833
[x]Leave them be.
I'd rather not intrude. And we were supposed to see about a gun for Meiling.
>> No. 148837
[x]Leave them be.
[x]Remember you said that you'd get a gun for Meling.
>> No. 148911
[X]Knock politely before entering.
[X]Remember to give Meiling a gun.
>> No. 148917
[X]Knock politely before entering.
[X]Remember to give Meling a gun.
Give her one of ours, so as to leave her with something before going all the way back to the box.
>> No. 149125
Dont even try to hide it writefag: We all know MW3 is taking up all your time. The endings really good too.

But get back to work soon, alright? I wanna see some RED Scout all up in this shit.
>> No. 149383
File 132105833923.jpg - (136.10KB , 850x693 , Weapon of Mass Destruction-er.jpg ) [iqdb]
149383
>>149125
You caught me. It took my internet being down to get this written. Also:
Soap dies, final level gives you a Juggernaut suit while going after Makarov.
A Juggernaut suit.
FUCK YEA YOU'RE THE BEST MODERN WARFARE EVER.
=======================================================================================
[x]Knock politely.
You back away from the door, trying not to give away that you were eavesdropping. You then knock on the wall near the door, which gets the girl's attention pulled away from the man. You crack the door open a bit, showing yourself.

"I thought I heard voices," you say. The girl seems a bit surprised, and you get a closer look at the man: he's wearing a blue shirt with black baggy pants, with a baseball cap and a headset on his head. Even though you've never seen him before, he seems to recognize you. Given the voice you heard on the way here, and what happened at the gate, you're fairly certain that it's the man you've been seeing around.

"Oh! Are you the visitor?" the girl asks.

"That'd be me. I'm Roland Davies."

"I'm Flandre!" she says, while holding her hand out. You shake it, and turn to the other guy.

"I don't believe I've seen you before, either."

"You sure?" he says, his voice suddenly taking on that French accent. He goes up in a cloud of reddish smoke, and the man is standing there when it dissipates. "Since we're having introductions here, I am Jean Valjean," he says with an extravagant bow. "I tell you this because you appear to be staying here for the next few days."

Wait, how does he already know? "How did you-"

"Oh, please, don't be surprised. My last employment was entirely for my espionage skills."

"He was like a spy!" Flandre pipes up.

Jean chuckles to himself. "Yes, like a spy..." He trails off, apparently deep in thought.

"So, Roland," Flandre says while nudging you, "you were out there with all the zombies?"

"For five months," you add.

She's surprised. "Five months?! How did you do that?"

[ ]Tell the truth. (Death, everywhere, horrible, etc.)
[ ]Tell it without the depressing stuff.
[ ]Tell it completely over the top, with you as the hero of everything.
>> No. 149387
[x]Tell the truth. (Death, everywhere, horrible, etc.)
no more no less.
>> No. 149391
[ ]Tell the truth. (Death, everywhere, horrible, etc.)
>> No. 149399
[x]Tell the truth. (Death, everywhere, horrible, etc.)

Tis the cruel reality of the world.
>> No. 149455
>>149383
I'm still waiting for if Ghost is still alive or not: I fucking loved that dude.

[x] Tell it straight, but try to soften it up on some parts: She is a child afterall.
>> No. 149482
[z] Tell it straight, but try to soften it up on some parts: She is a child after all.

>>149455
How do you live through being shot point blank in the chest with a .44 and being set on fire in a pit?
>> No. 149510
File 132115853487.jpg - (46.68KB , 437x600 , 437px-Clarinet_boy_seen_things.jpg ) [iqdb]
149510
[x] Tell it straight, but try to soften it up on some parts: She is a child afterall.

"They looked like people, but they died like animals."
>> No. 149522
[x] Tell it straight, but try to soften it up on some parts: She is a child afterall.
>> No. 149528
[x] Tell it straight, but try to soften it up on some parts: She is a child afterall.
>> No. 149537
>>149482
You dont. However the dev's said something about him not actually being dead yet. Maybe some sorta Deus Ex shit?
>> No. 149569
[x] Tell it straight, but try to soften it up on some parts: She is a child afterall.
>> No. 149570
[x] Tell it straight, but try to soften it up on some parts: She is a child afterall.
>> No. 149603
[x]Soften it up on a few parts.
You probably shouldn't tell her the whole truth; don't want to scar her, even if it did really happen.

"Well, it was just another day at college..." you begin. You then go on explaining when the infection hit and how it was for you, leaving out details such as killing your own parents. Your story goes on about how you trekked across the U.S. to the west coast, where you were lucky enough to get a military chopper to bring you over to a base in Japan, a designated safe zone. Except it wasn't very safe, as zombies got in after a few weeks, and you were one of the few civilians who survived. You took a rifle, two pistols, a knife, and a machete from the base, which all helped you survive even longer, until you found the abandoned shrine, met Ran, and wound up here.

Flandre is amazed at the whole tale, but Jean seems indifferent. "So how many zombies did you kill?" the girl asks.

After thinking a bit, you say, "I don't know, maybe... about three hundred?"

"That's awesome!" she exclaims. "It must've been cool to be out there, where you can smell the blood in the air when you split open another head!"

That...was unsettling. The sweet smile she gave you after that just made you feel more uncomfortable.

"Well," you start, suddenly wanting to get out of there, "it's been a long day for me. I think I'll go turn in for the night."

"Okay! Good night!" Jean just nods in your direction, and soon you're back in your room. You take off the weapons you had, and lie down, falling asleep quickly.
======================================================================
I'm gonna try something I've seen on another story here (I forget which one) for a dream vote:
I'll pick a number between 1 and 1000. You will pick one number, along with a subject for a dream (Although, I would refrain from "H-dream" votes, as I won't be able to write it. At all.). Whoever is closest to the number gets the dream written in. (And no, it probably will not be plot-relevant.)
It would be preferred if each vote had it's own subject and number, too.
>> No. 149604
Number: 654
Subject: Being raped by Flandre.
Inevitable.
>> No. 149606
Number:433
Subject: Mass zombie extermination, with AC-130 as support.
>> No. 149611
[X] 53.
meet the Pyro.
>> No. 149642
Number: 876
Subject: Meeting the Scout.
>> No. 149649
1
Dancing with yukari at a ball

If this is a double or triple post sorry my thing is messing up
>> No. 149657
Number:433
Subject: Mass zombie extermination, with AC-130 as support.

Kaa-Boom ala death from above.
>> No. 149662
[X] 42
Obviously its 42, its the answer to all life.

Dancing with a Yukari that's very interested in us.

I do like a Yukari that takes charge~
>> No. 149663
[x]101
Subject: Prophetic Future Dream type thing.
>> No. 149713
Well, now seems like a good time to call a vote.
The number was 450, which means >>149606 won. Writing soon.

As an aside, I noticed that you all seem to love you some Modern Warfare. In that case, you'll like the other story idea that I may or may not start...
Yes, I know I still have to finish this story, but I could multitask.
>> No. 149735
[666] Flandre eats you (she chews her food). You then become a vampire thrall and a tea party happens. Somehow the tea party is worse than getting eaten.
>> No. 149855
File 132165863680.jpg - (7.19KB , 268x188 , AC-130 ready for deployment.jpg ) [iqdb]
149855
Sorry for the wait. MW3 is so fun.
==================================================
"Specter one, can you confirm visual on us?"

You look at the screen showing a view of the ground, and work the controls so you're looking at a Humvee leading a pack of zombies on a highway.

"Copy that, Metal zero-one, I have visual," you say into your radio.

"How many zeds are behind us?"

"Looks to be about fifty...maybe sixty zeds."

"Copy that, going into the kill zone now. Frost, punch it!" With that, the Humvee begins moving faster, leaving behind the zombies.

"Getting into position," a new voice says. A truck drives onto the road, blocking forward movement of the zombies. You see the Humvee stop, then someone runs out of the truck and into the Humvee, and they're moving again.

"Blowing charges." You look over to a roadside radio tower, just in time to see the lower legs of it explode, causing it to fall onto the road, blocking in the zombies.

"Specter one, weapons free," the voice of Overlord says into your radio.

"Copy that, Overlord, weapons free," you say, before moving the screen's reticule onto the group of zombies and letting loose with the AC-130's 105mm cannon. The shell hits, and a huge dust cloud obscures your view of the zombies. When the dust clears, you see almost no movement.

"I got movement, there, beneath the bridge," your spotter says. You look near the bridge, and see a couple of zombies crawling on the ground. You switch to the 40mm, and fire a single shell, which obliterates both of them.

"Good shot, looks like you got 'em."

"Overlord, Specter one. We have cleared the area of zeds," you say into your radio.

"Roger that, Specter one. Return to base to re-fuel and re-arm for tomorrow."

"Copy that, returning now," your pilot says, before turning the plane and settling into a cruising speed. You slump back in your chair; tomorrow will be another long day...
-----------------------------------------------------------------------------------------
You wake up in a slight daze. Early morning light shines in through the window. You check your phone: 7:55 AM. You look to the side and see your weapons still in the bag on the ground, the monkeys and ballistic knife on top. That was a weird way to get them, the-

Wait.

Shit.

You completely forgot about the weapon you were supposed to get Meiling. You glance at your phone; maybe Yukari could help out...

[ ]Eh, do it later.
[ ]Call Yukari, get to that store as soon as possible.
===================================================
Remember the other story idea I said I had? Well, I want to ask you, the voting public, if I should start it now, or do it after this story. Consider this dream sequence as a bit of a preview.
>> No. 149856
[x]Call Yukari, get to that store as soon as possible.

We did promise.

>Starting the other story.
I'd say that depends on whether or not you feel you can keep going well enough doing two at once.
>> No. 149868
[x]Call Yukari, get to that store as soon as possible.
>Starting the other story.
years of enjoying stories only to be left in the dust have taught me that i rather have 1 finished story.
>> No. 149878
>>149868
Don't worry about me just dropping them; as long as I can get internet access, I would not let either story die prematurely. You have my word on that.
Having 2 stories active at once (even when I'm only on the 3rd thread in the first one) does sound like it has challenges, but I'm sure I could multitask and get both done with minimal pain (for both of us).
So far, the only problem I have with the other story is deciding what board to put it on. /th/ seems more cluttered than when I started, and I don't want to use any of the other boards, for fear of limiting the story. I considered /others/, but I just don't know how broad or how narrow of a spectrum that /others/ covers. Help?
>> No. 149879
[x]Call Yukari, get to that store as soon as possible.
>> No. 149880
>>149878
From what I've seen /others/ seems to be a place for the stories that, while they may take place anywhere, aren't the usual 'Person X in Gensokyo'.

If you could give some sort of summary of the idea it would help.
>> No. 149881
>>149880
>some sort of summary
Modern Warfare.
In Gensokyo.
That's pretty much it.
>> No. 149884
>>149881
Yeah. I'd most likely call that /others/ material.
>> No. 149886
File 132173172785.jpg - (1.96KB , 184x92 , I really hope someone gets the hidden pun here.jpg ) [iqdb]
149886
>>149884
Keep in mind that it's not one of those things where the characters are just replaced with Touhou; it's a whole "original" story, crossovers and all.
======================================
[x]Call Yukari
Yeah, you should probably get the weapon as soon as possible. You first make sure that you have your pistol and knife, as always. You then call Yukari's number on the phone. It rings for a bit, before she answers.

"Hello?" She sounds as if she just woke up.

"Hey, Yukari? I hate to be a problem this early, but you remember the store you sent me to the other day?" She grunts in response. "Well, I need you to send me there again." As you expected, you get dropped in front of the store without a word of warning. "Thanks."

"And Roland?" Yukari says.

"Yes?"

"Do not call me again today." With that, she hangs up. Well, looks like you're walking back.

You enter the store, which looks pretty much the same as it was last time. The box is still in the corner where it was before.

Before long, the store owner comes out of the back. "Oh, you're back?"

"Yeah, I needed to get something else from the box, if you don't mind."

"Go right ahead, I won't charge you for it." You go over to the box, and open it. It goes through the same jingle as last time, and stops on some sort of grenade launcher, or something. You take it from the box, and examine it. It looks to be pump-action, with a flip-up sight. You try to pump it once, and find that it takes a lot in order to do so. When you finally do pump it, a rather large shell pops out. Yep, definitely a grenade launcher. It may be useful in some situations, but you doubt that it's useful against zombies.

[ ]Try the box again.
[ ]Accept this piece of shit useless weapon unorthadox weapon.
===========================================================================
Yeah, I don't like the China Lake. At all. I don't think anyone does, really.
>> No. 149887
Oh well... look like we are giving China... one of our guns.

[X] look for possible replacements for your worn out melee weapons
>> No. 149890
[x]Try the box again.

The China Lake's okay. I prefer the RPG - even if it is incapable of flying straight 99% of the time - but the Lake's alright.
>> No. 149891
[X]Call Yukari, get to that store as soon as possible.
Don't do it bro, you'll run out of steam for this story eventually and I don't want you to get bogged down in another one while you're at it.
>> No. 149893
[X]Accept this unorthodox weapon.
I dont like it in the fast paced game, but this is not the game, a grenade launcher like the china lake has it uses, but it's more of a support weapon.
In China's case, she can just get on the wall and blast the zombies. Besides, Meiling has a lot more str than us, so pumping it will be easier.
>> No. 149894
File 132176220713.png - (184.73KB , 485x351 , hahahaha.png ) [iqdb]
149894
[X]Accept this unorthodox weapon.

Only because we're giving Meiling...

the china lake.
>> No. 149896
>>149893
>>149894
My main issue with it is it's low capacity.

>>149891
So slow.
>> No. 149898
[x]Try the box again.
China Lake is one of the worst weapons. Why should we insult Meiling by giving her such a bad weapon?
>> No. 149949
[x]Try the box again.
-[x]Stock Grenades if possible.(Contingency Plan)
-[x]Sell the China Lake to Rinnonosuke in exchange for something
Now that I think of it, can the Zombies hear?
Because if so, any type of explosives will just be a 'come here' sign, especially if subtlety is needed. the only real use is to wipe out clusters.
>> No. 150002
File 13219809948.jpg - (3.07KB , 232x96 , Actually a decent weapon.jpg ) [iqdb]
150002
>>149949
The zombies can hear, although their thought process is very basic about it.
==========================================
[x]Try the box again.
This doesn't seem like it'd be very useful against zombies, so you decide to try the box for something else. You go up to it, and open it again. During the jingle, you hear the door open behind you. You turn to it, and see someone in a black witch's outfit with a matching hat. You hear the box's jingle end, and you turn back to it, and see that you got a revolver. You take it from the box.

"Wow! You got the box to open!" It's the girl who walked in.

"Um, yeah, I did," you answer her.

She looks confused all of a sudden. "Oh, have we met?"

"I don't believe so."

"Well then, I'm Marisa Kirisame!" She shakes your hand.

"Oh, in that case, we sort of met already."

"We have? What do you mean?"

"Oh, don't worry, you only nearly killed me in the Scarlet Devil Mansion library." You don't really like it when people almost kill you, intentional or not.

She laughs sheepishly. "Sorry, ze." Marisa looks past you at the box. "So how did you get that box open?"

You shrug. "I just opened it, and it opened."

"well, can you open it again, so I can see how you did it? Please?"

[ ]Eh, why not.
[ ]No, you don't want to overuse it...somehow.
========================================
Quick question: how come all of the characters in Zombies say the Python is crap? It's pretty good, especially in the early rounds.
>> No. 150007
[x]Eh, why not.

Don't see any reason not to.

>Quick question: how come all of the characters in Zombies say the Python is crap?
I like to think it's because they're somewhat full of stupid. Personally? I love the Python regardless of playing SP, MP, or Zombies.
>> No. 150012
[x] something feels wrong about this
>> No. 150020
[x]No, you don't want to overuse it...somehow.
thieves get no help
>> No. 150031
[x]Eh, why not.

Maybe we can rope her into helping out.
>> No. 150170
Well, I just got through playing the MW3 campaign on Veteran, and after strangling Makarov a second time, I figured that I might as well check votes.
And I see that, once again, they're tied with no recent votes.
I'll just flip a coin if I get nothing soon.
>> No. 150181
>>150170
>Tied votes
Huh? Seems pretty obvious to me.
Yes: 2
No: 1
Unnecessary write-in: 1
>> No. 150182
>>150181
I considered the write-in as "No".
>> No. 150191
File 132241712080.png - (229.64KB , 468x263 , Of course.png ) [iqdb]
150191
Well, I did flip a coin. Now see which one won:
===================================================
[x]Eh, why not.
"I see no reason why not," you say. You open the box again, Marisa watching in awe. However, instead of a weapon, it lands on a teddy bear. This is shortly followed by childish laughter coming from the box, while the teddy bear floats up, going through the ceiling. Then, a more demonic-sounding voice laughs as the box begins to float away. "Bye bye!" the voice says, and the box disappears in a flash of light.

The two of you just stand there in silence for a while, before you say, "That usually doesn't happen."

"But where did it go?" the witch asks.

"I have no idea." You then remember something Koakuma said back in the library. "Say, Marisa, you've been taking a liking to guns lately, right?"

"Yeah, why?"

"Well, sometime tomorrow I'll be going to the outside, on a request from someone. And I could always use someone to cover my back."

She seems to understand what you're saying. "Where in the outside would it be?"

"Siberia. Just show up at the Scarlet Devil Mansion at some time tomorrow, and bring a heavy coat. Also," you add, while pulling out the grenade launcher, "go ahead and take this. I have no use for it."

She looks at it curiously, before nodding. You both walk outside the store, where you realize that you don't know the way back to the mansion. "Hey, you wouldn't happen to know which way to the mansion from here, would you?" you ask.

"Sure, it's that way," Marisa says while pointing in a direction. "Of course, I could always give you a lift," she adds while pulling a broom out of...somewhere. (Why can everyone here do that?)

"You use that to fly?" you ask, understandably skeptic about this mode of transportation.

"Well, I wouldn't be much of a witch if I couldn't, now would I?"

She's got you there. It couldn't be that far on foot...

[ ]Accept the ride.
[ ]Walk it on foot.
===================================================
Unrelated tech-support question: Recently, I've acquired the game Killing Floor (it's like Nazi Zombies, but with more British). However, every time I try to start it up, it goes full screen. Every time it goes full screen, it crashes, and the only way out for me is a complete reboot of my laptop.
How do I fix this?
>> No. 150196
Well shit. Guess we'll have to find it again. What all guns to we have again?

[x]Accept the ride.

Running KF windowed? You should be able to set that through the killingfloor.ini file. Open it in Notepad & find StartupFullscreen=. Make sure it reads StartupFullscreen=False.

Alternatively you should be able to set window mode from Steam's launch options. Right click Killing Floor > Properties > Set launch options > type in -windowed.

Hope that helps.
>> No. 150202
>>150196
It did help, thanks.
>> No. 150205
>>150202
Any time.
>> No. 150222
[x]Accept the ride.

Why not? What can go wrong?
>> No. 150384
>>150222

YOU FOOL YOU'VE DOOMED US ALL
>> No. 150622
Okay, from now on, if the votes don't break 3, I'll just go with whatever has more (and in case of ties... I'll cross that bridge when I get to it)
==================================================================
[x]Accept the ride.
"What's the worst that could happen?" you say while shrugging.

"Okay then, get on, and hold on tight!" You get on the broom, and you actually feel a bit stupid, shortly before she takes off and you're scared out of your mind.

Fairly soon, the ride is over, and you hurry and get off. "Well, how was it?" the witch asks.

"I...never...want to...do that...again," you say between heaving breaths. Marisa just shrugs and flies off. Now that you're safe on the ground, you notice now that you could see the ground pretty clearly, even as fast as Marisa was flying. Your mind goes back to that stuff Eirin gave you. You put your hand just out of the corner of your eye, and it still looks crystal clear. Well, it certainly lasted longer than a couple of hours.

You look to the gate of the mansion, and see Meiling there, sleeping as always. You take this time to inspect the revolver you got; it seems simple enough, six chambers, all loaded, and a bag of bullets somehow appearing in your pocket. Looks like you may have mastered the art of getting things out of nowhere.

You walk up to Meiling. Yep, she's asleep. You open the gate a bit, and she wakes up. "Huh...what?"

"Got this for you," you say while handing her the revolver. She looks over it. "Sorry I kinda forgot about it, yesterday."

"It's okay, no harm done." You hand her the bag of bullets, and she takes that as well.

"Do you know how to use one of those?" you ask.

"Not really, but I'm sure I could learn."

Now that you're back from your little shopping trip, you wonder what you should do.

[ ]Get some food, you haven't ate yet.
[ ]Just stay out here, talk with Meiling.
[ ]Go pay the library a visit.
[ ]Go to your room and...
-[ ]Check over all your stuff.
-[ ]Go back to sleep.
==================================================================
I wanna go ahead and say in advance, if, at any time in the future, you don't see me update when there are 3 votes, blame >>150196 for helping me get KF working.
>> No. 150623
>>150384
Nothing went wrong, man.
[x]Just stay out here, talk with Meiling.

If we're bringing her with us, better make sure she can use that gun.
>> No. 150629
[ ]Get some food, you haven't ate yet.
In the immortal words of Gauntlet Legends
"Food is good!"
>> No. 150630
or should it be eaten
>> No. 150633
[x]Just stay out here, talk with Meiling.
He should just teach her how to shoot.

>blame me for helping me get KF working.
I regret nothing.
>> No. 150812
[x]Just stay here, talk with Meiling.
You decide to just stay out here, and slump against the wall. You glance over at Meiling, and notice that she's still looking over the revolver.

Maybe you should teach her how to use it. "You sure you can figure out how to use that?" you ask.

"You act as if I've never used a gun before."

"I just want to make sure that you won't shoot yourself or anything."

"Even if I did, it probably wouldn't be that bad; after all, I am a youkai."

"In that case, I'd worry about whether or not you can hit what you're aiming at."

"Are you saying that I can't shoot?" She grins at you a bit.

You grin back. "I'm not saying anything, at least not until I can see how you do."

"Well then," she brings up the revolver to aim, "do you think I could hit that tree there?"

You look where she's facing, and see a lone tree some distance away, maybe about fifty yards. "Maybe you could?"

Meiling chuckles, and focuses on the sights of the gun. After a second of concentration, she shoots, the revolver making a deep firing sound. You look to the tree, and see a single bullet hole near the top.

"How's that?" the gate guard asks you.

"Not bad, I must say."

"Think you could do better?"

"Think?" You draw your pistol, making sure the safety's off. "You don't survive for five months in a zombie apocalypse without being a good shot."

"Well then," she gives a mock bow, "demonstrate your obvious skills, please."

You laugh, and bring up the gun to aim. You focus on a small branch sticking out from the tree. With these .45 caliber bullets, it should...

You shoot at the branch, and it falls off. You make a show of twirling the pistol on your finger before holstering it, and you turn to Meiling.

"Pretty good shot," she says, mock clapping. "You are probably fit to survive out there."

"You'd probably do pretty well yourself."

"Well, I'd doubt I'd be able to go out on 'expeditions' like you do." Meiling slumps against the wall. "Someone has to stay here, guard the gate."

"You're obviously good at your job, then."

"Thanks." You both drift off into silence, before your stomach grumbles. Meiling laughs. "I take it that you're hungry, then?"

"Yeah, I never really did have breakfast. You wouldn't happen to know where the kitchen is in there, would you?"

"I don't; my food is just carried out here."

"Well, I figure it's about time I wander around and get lost today, don't you think?" You and Meiling say your goodbyes, then you go back inside the mansion. First, you go back to your room, to get a point of reference and to drop off your weapons; you don't want anyone here to think that you don't trust them. Especially since most of them seem like they're able to kill you without even trying.

You can never get used to thinking that, let alone saying it.

After wandering the halls, you do manage to get lost. Again. Maybe the mansion itself is changing every time you explore it. Yes, it's obviously that, not your inexperience in navigating this place.

Soon, you find a door that actually does lead to the kitchen. There's no one inside, so you figure that you could make a sandwich or something and be happy with that. You look around, and manage to only find bread and some ham. You also found a container filled with some sort of red liquid, but you're pretty sure you know what it is. You eat the lazily-made sandwich, and make the long trip back to your room. Now, you're completely bored.

[ ]Go to the library, read a little.
[ ]Wander the halls some more.
[ ]Go back to sleep.
[ ]What else to do... (write-in)
>> No. 150817
[ ]Go to the library, read up on the place you'll be going then get to sleep.
>> No. 150818
[x]Go to the library, read a little.
>> No. 150987
[x]Go to the library, read a bit.
Going to the library seems like a good idea. You leave your room, and head down the hall to the library. Once you arrive, you figure out what to look for.

"Can I help you?" Koakuma nearly scares you out of your skin. From the smile she has, you can tell that she was going for that.

"Jeez, Koakuma, don't do that!"

"Well, now we're even. So, what did you come to the library for?"

"I was hoping to read up on Siberia, since I was planning on going there tomorrow."

"In that case, follow me." She leads you between some bookcases, before stopping and fluttering upwards and grabbing a book. She hands it to you, and you see that it's an encyclopedia, N-s. "I take it you can find it yourself from here?"

"Yes, thanks." Koakuma leaves, and you go looking for a chair. Once you find one, you sit down and search the book for Siberia. You find it, and begin reading.

It has the same general information that you were expecting, which was that Siberia is very cold. The book also talks about the culture of the place, which you don't care about. It does mention something about a Russian base being located there from about 1950 to 1974, which does prove interesting and relevant to what you'll be doing there.
------------------------------------------------
After a few hours of reading and three books later, you're convinced that Siberia is very, very cold, and that a Russian ship also got wrecked somewhere in there. You sit back in the chair and try to formulate a plan for tomorrow. It pretty much boils down to "Go there, shoot zombies, collect things" right now. You'll deal with the details when you get there.

Out of the corner of your eye, you see movement. You look, and see Flandre motioning to you from behind a bookcase. It looks like it's something important.

[ ]Go see what she wants.
[ ]Just ignore her, keep reading.
>> No. 150990
[ ]Go see what she wants.

Sup Flan.
>> No. 150991
[x] Go see what she wants.

As if I could refuse.
>> No. 151021
[X]Go see what she wants.
>> No. 151061
>>150987
[x] Go see what she wants.
Obvious plot advancement choice.
>> No. 151123
[x]Go see what she wants.
What the hell, you'll bite. You get up from the chair and walk towards Flandre, who ducks behind the bookcase. You follow, and find her standing there looking excited.

"So, what do you need?"

"I have something to show you! Come to my room!" With that, she flies off, leaving you sprinting behind her to catch up. She goes into the door to the hallway to her room, and you follow. Inside, you lose her, but you go to her room anyway, where she's waiting.

"Ready to see it? Close your eyes!"

"Why do I have to-"

"Do you want to see it or not?" Flandre cuts you off.

You sigh. "Fine." You close your eyes...

...And nothing happens. After about a minute, you hear Flandre say, "Okay, ready!" You open your eyes, and find that you're in a completely different place. It's another dark hallway, slightly different than the one leading to Flandre's room. The silence is unsettling.

"Flandre?" you call out into the darkness. You get no reply. Well, might as well get moving.

You start walking down the hallway. Soon, you come across a rather large chamber, dark as the hallway. Somehow, the silence got even quieter than it already was.

Up ahead, you see a wall with three doors on it. The first door has some light coming from under it. The second door has no light, but has a strange smell coming from it. The third door is slightly open, and you can hear some kind of scraping noise behind it.

[ ]The lighted door.
[ ]The smelly door.
[ ]The open door.
>> No. 151124
Oh dear... this could be bad
>> No. 151126
Shame he dropped his weapons off since it wouldn't surprise me if Flandre managed to round up a few zombies.

[x] The lighted door.

Go towards the light & all that.
>> No. 151137
[x] The lighted door.

i dont like flan-chan's games... they never end good for the toy
>> No. 151155
[x] The lighted door.
-[x] Keep your guard up, zombie sense tingling.

Calling it now, there's at least 1 zombie down here.
>> No. 151176
[ ]The smelly door.

Never go towards the light it's always a trap
>> No. 151271
File 132433254515.jpg - (879B , 276x183 , the light is fading rapidly and stuff.jpg ) [iqdb]
151271
I'm pretty sure my computer is completely stupid. Half of the time, when I close TF2, it tells me that "HL2.exe is not responding." Even though I closed HL2.exe myself. Oh, you so funny, Vista.
Anyway, ranting over, here's an update.
================================================================
[x]The lighted door.
Since light makes things easier to see, you feel that the door with the light would be the best option. You open the door, and find yourself in another large chamber, lit up by numerous candles on the walls. You have to ask, just how big is this place? It makes no sense. Then again, neither does anything else you've seen since the infection hit.

Walking forward into the chamber, you think you feel a slight breeze, which is also shown by the candles flickering slightly. You keep your guard up for any kind of threat, although nothing short of a zombie seems likely. Besides, a zombie would moan the moment it saw you, no matter how far it was, especially with this decent lightin- Wait, is it getting darker?

Yep, the candles are going out, leaving only enough to not leave you in total darkness. Well, ain't this just wonderful. As if this place wasn't creepy enough.

*optional BGM: http://www.youtube.com/watch?v=Va3-PF09pXw *

Some sort of noise is being carried by the wind, but you can't make heads or tails of what it is. Sounds like scraping of some sort. Your nerve is starting to wane, and it must show in your hastened movements. Somewhere, you think you can hear soft laughter, but you could be imagining things.

Finally, you come across another door. This one seems heavily worn, heavily shut, and just plain heavy. The noises don't stop.

[ ]You can probably get that door open if you tried hard enough.
[ ]Call out into the darkness.
[ ]Go back, leave through the door you entered.
>> No. 151272
[x] Call out into the darkness.
Totally not tempting sudden death or anything. No sirree.

"You are not alone"? When is he ever? Now that he isn't wandering a zombie apocalypsed world I mean.
>> No. 151283
>>151272
Consider the music as a hint.
>> No. 151289
>>151283
Recognized it before I even switched tabs. Never cared much for the Spy for some reason. That tune, on the other hand, I love.
>> No. 151341
[x]you are not alone
>> No. 151351
[x] Turn around.

Right behind you.
>> No. 151368
[x] take it easy
>> No. 151434
[X] Hey there Jean Valjean.
>> No. 151435
[x] spy check
>> No. 151502
[x]Various votes all meaning the same basic thing.
Whatever, or whoever, is making that noise, maybe you could get their attention. You're about to call out, when you notice something.

That smell...you've smelt it somewhere before...

Ah. Of course.

Cigarette. And the only person here who smokes...

"Okay, Jean, you can come out now," you say into the darkness. All at once, the laughter and scraping stops, soon replaced by slow clapping. You turn around, and see Jean leaning against the wall.

"Well played, Roland. Maybe you're not quite as helpless as you seemed."

"Ummm...thanks?" From up above, Flandre flies down and lands on the ground in front of Jean.

"What are you doing?" she asks him. "We still could've gotten him!"

"He figured us out, simple as that." He shrugs and pulls out another cigarette, lighting it on a nearby candle.

"So, this was some sort of prank?" you ask.

Jean just looks at Flandre, who looks at you. "Yes..." she replies hesitantly.

"Well, it almost worked. I probably would've started shooting if I had my guns on me."

This makes Flandre perk up a bit. "So, we almost got you?"

"Almost. What gave it away was those cigarettes that Jean was smoking." Behind her, you notice something. "Also, Jean, your suit is on fire."

He looks confused, before looking at his shoulder and seeing that it's in the fire of a candle. "Ah merde." He beats out the fire, making you and Flandre chuckle.

Suddenly, something happens, and you're all back in Flandre's room. Jean is still focused on his suit, and Flandre has a smug smile on her face.

"Flandre, what did you do?" you say.

"Nothing~." She obviously did something.

Before you can say anything, there's knocking on the door. "Flandre? Are you in there?" Sounds like Sakuya. At the sound of her voice, Jean disappears. The door opens, and sure enough, the maid is standing there. "Flandre? Did you take something from me?"

"...No..."

"Do I need to wake up your sister?"

"...Fine." Flandre gives Sakuya some sort of pocket watch.

"You know you shouldn't steal this." She turns to you. "I hope she didn't cause you any trouble."

"Not at all."

"In that case, I will go." With that, she does her disappearing thing. Soon after, Jean reappears.

"Why did you do that?" you ask him.

"Me and Sakuya...aren't exactly on entirely friendly terms right now. It's a long story." He pauses before continuing. "It probably doesn't help that I stole that watch for Flandre."

Flandre just lays on her bed, staring off into space.

[ ]What do you do now? (Write-in only because I'm too lazy to think of choices)
>> No. 151506
[x] Ask more about Jean and his backstory

I must know more about this spy.
>> No. 151508
[x] Make a mental note to ask if Flandre could come to Siberia with me.
[x] Ask more about Jean and his backstory.

If only to see just how badly it would go
>> No. 151510
[x] Ask more about Jean and his backstory.
[x] Offer to tell Flandre a story.
>> No. 151544
File 132494075413.jpg - (3.93KB , 251x201 , 2fort.jpg ) [iqdb]
151544
Merry Christmas, everyone! Not only are you getting an update, but I'll give you information about what's really important in Christmas! (hint: it's hidden in the update somewhere)
====================================================================
[x]Ask about Jean's story.
"Say, Jean?"

"What?"

"I'm just curious, but what is your story? How did you get here?"

"Yeah," Flandre speaks up, "How did you get here?"

Jean seems to stiffen for a second, before turning to you both. "Why would you two like to know?"

"Well, I went over my tale yesterday, so it's only fair, right?" Flandre nods in agreement, and Jean sighs.

"Fine, I'll tell you my story."
--------------------------------------------------------
Teufort, New Mexico
4 months ago


"So, we still got problem?"

"Big problem. All right, who's ready to go find this spy?"

"Right behind you."





The Spy picked up the blue briefcase, and walked out of the room that contained the dead bodies of the BLU Heavy, Soldier, and Spy. What happened in there was unexpected, yet appreciated; the only person who posed a serious threat to the Spy was, in fact, the other Spy.

As the Spy entered the sewers of the base, he questioned what purpose this area serves, as all it seemed to accomplish was ruining his suits. Regardless, he pushed on, knowing that the BLU members were mobilizing now to find him.

Once he was on the other side of the bridge, the Spy relaxed a bit. Hopefully, the Engineer held his position here.

Around the corner of the passage, he came face-to-back with a BLU Demoman. A quick stab made short work of him. Ahead, the RED Engineer was fixing his sentry. The Texan tipped his hard hat at the Spy as he passed.

The French man was now in friendly territory. He made his way quickly to the intel room, where the RED Heavy and Pyro were still watching their own briefcase.

"Spy! You are credit to team!" the Russian yelled out. The Pyro also says something, but no one understands him/her/it, anyway.

"It was nothing. BLU just keeps getting sloppier every time we do this."

"Still, you did well for a tiny man!"

"Mmmph mph mmmmphph!"

The Spy placed the briefcase on the table, which resulted in a loud buzzer; the doors to RED's base were closing. Another day, another success.




Later, in the mess hall...




"Hey, way to go, ya shapeshiftin' rat!" The Scout just now heard of the Spy's contribution to the victory, and decided to congratulate him.

"Aye, here," the Demoman said, offering a bottle to the Spy. "You've earned it."

"No thanks," the Spy said, holding the bottle back to the Scottish Cyclops. "Besides, it's empty."

"Well, it ain't mah fault! They ne'er give us anything, anymore!" the Demo yelled, suddenly hostile; the shortage of alcohol to his system really affected him badly.

"Atten-shun!" The Soldier's yelling got everyone's attention.

"What is it now, Solly?"

The Soldier cringed at the Scout's nickname, but otherwise didn't acknowledge it. "We have received a message from HQ!"

"Really? What're they sayin'?" the Engineer asked.

"Are they gettin' us stuff? Please tell meh they be shippin' us some booze, at least!" The Demoman was almost to tears, he was so sober.

"Negatory. They..." For the first time in a while, the Soldier's voice sounded worried. "It was a distress call, from someone who said there were zombies attacking."

Almost everyone in the mess hall began talking loudly. The Scout was convinced that it was some sort of prank; the Demo didn't care what it was, as long as he could get drunk before the week was over; and the Pyro...had a fairly long speech, but no one understood nor cared.

Finally, a voice rose above the others: "Shut up, you wankers!"

Everyone stopped talking at once, and turned to the door to see the Sniper, looking very worried.

"What is it, Sniper?" the Medic spoke up.

"Around the perimeter, in the BLU base, it's...I've never seen anything like it..."

"Spit it out, Sheila!" the Soldier yelled.

"Zombies! Dozens of 'em, out there!" The Sniper ran back out, and everyone followed him. Once on the battlements, they saw that the Australian was right; zombies were in the desert around them, and a large number were already at the BLU base. Judging by the fire, the BLU Pyro was still at work.

Below them, zombies were trying to beat their way into the base. And they were succeeding.

"Alright, everyone!" the Soldier began barking out orders. "Get to the lockers! Secure your weapons! Engi, set up your sentries! Those zombies do not get through, understood?"

Everyone voiced their agreements and got to work.






The ensuing battle was bloody. The Pyro and Heavy were ripped limb from limb; the Soldier was badly injured by the zombies, barely kept alive by the Medic's medi-gun. The Engineer's sentries were all empty. And everyone left was down to only a few bullets. The situation was desperate.

Finally, a rough plan emerged; get to the Sniper's van, and drive through the horde of zombies.

The Medic, Engineer, Sniper, Demoman, and Scout all piled into the van; the Soldier had to be carried in.

The Spy, however, stayed outside.

"What the bloody hell are ya doin', Spy?!" the Sniper yelled. "You're gonna get killed!"

"I know what I'm doing!" the Spy yelled back. He then ran back inside the base while the Sniper drove off; if his hunch was correct, then there should be some high explosives locked up somewhere.

Once he found them, he took an explosive charge and armed it for a minute; he knew he would die in here, but he was damned if he'd let the zombies live.

However, tucked away in a corner, was a prototype teleporter that the Engineer had been working on; it was supposed to be able to teleport people to any location, without needing to have an exit point built there. It was quickly forgotten by the rest of the team before it could be tested.

Well, now seemed like a good a time as any to test it.

Clearing away the cobwebs, the Spy found that the terminal where you place the coordinates of the location to teleport to was broken, yet the teleporter itself whirred to life. He looked at the bomb's timer; thirty seconds. Anywhere's better than here.

The Spy stepped into the teleporter while it slowly began to work; the whole time, he's looking at the timer, watching it slowly count down. As if that wasn't enough pressure, at that moment zombies beat down the door of the storage room and began to file in.

Come on, work, dammit, the Spy thought.

Then the timer hit zero.

Just as the Spy felt himself teleporting, the room lit up with explosions.

The next thing he knew, he was in the middle of a forest, and there was a large, red mansion in the distance...
--------------------------------------------------------
"The next thing I knew, I was in the middle of a forest, and there was a large, red mansion in the distance," Jean says, finishing his story. "And that's how I got here."

You and Flandre just sit there, amazed. It was less like a story and more like a play, complete with Jean shape-shifting into the different people who were there, along with voices.

Flandre begins clapping, and you do so too. "That was awesome!" she says.

"That was quite the story," you say.

"Well, now that you've heard my story, I will be retreating to my room. Ciao." With that, Jean disappears. Soon after, the door opens seemingly by itself, then closes.

It just then occurs to you how long you were in here. You check the clock on your phone; 7:31 PM.

"I guess I'll be going to my room, too." You say while getting up. "I'll need to wake up early tomorrow, for my little trip."

"Okay then! Goodnight!" You leave Flandre's room, then head to your own. You check quickly to make sure that all your stuff is there, then you crawl into bed and go to sleep.
--------------------------------------------------------
Meanwhile...

[ ]In Australia...
[ ]In London...
[ ]Somewhere in northern Mexico...
[ ]Somewhen in Russia...
===========================================================
So? Did you find out what was really important about Christmas? It's okay if you didn't because...I'm an idiot and I forgot to put it in.
Oh, well, I'll just tell you: the greatest Christmas gift of all is inside you: It's blood! As it turns out, it can be sold, unlike those sweaters that your aunts got you. Happy Holidays!
>> No. 151567
Somewhere... in Navada.
http://www.youtube.com/watch?v=JyFxanxv774

There is only madness
>> No. 151568
^^^
If that's not allowed then some[spoilered] in RUSSIA

How do you do spoilers?
>> No. 151572
>>151568
Type [ spoiler ]what you want to hide [/ spoiler ], minus spaces. It should look like:
hidden text if you do it right.
>> No. 151574
[x]Somewhere in northern Mexico...

More about the team would be nice.
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